Los Viajes del Capitán Foucault is a social deduction game in real time for 3 to 6 players about a group of alien philosophers from another dimension that travel in time to our past in order to "fix" us. Debate, philosophical pondering meet with a whimsical theme and ludicrous reasoning and roleplaying. Each player will have a philosopher and a Personal...
"It is said that children who get lost in the city on a rainy day end up devoured by the sirains. The only way to escape those starving creatures is to find other lost kids and stay close to them at all times. It is also said that the sirains always find a way to seep into the most closely knit groups. By using evil thoughts, fear, hunger and loneliness...
Lost Patrol is the second publication in a series of mini-games by Games Workshop. In this two-player game you choose either scout-marines or the 'lurkers'. In the first edition scouts are represented in familiar WH40K miniatures when 'lurkers' are just cardboard tokens.´, while the second edition has plastic WH40K miniatures for both scouts and...
The Lost Realms Fantasy: Darkness Befallen (also known as LORE:DARKEN) is a resource management, role playing game, taking place in the world of the Lost Realms, a world of skillful heroes, dark creatures, turmoil and magic. It is a collaborative game, allowing 1 to 4 players to collaborate and save the land from earth-shattering menaces and perils. The...
The Aesir sleeps peacefully, knowing that Fenrir is bound until Ragnarök. But is he? You play as the spirit of Fenrir, reborn as a pup. Travel the realms by hunting, scouting and exploring different sites. Your actions will influence how you get stronger. By enlisting the help of Gods and creatures alike, your goal is to free yourself from the torturing...
This is the first boardgame based on the Lost Worlds series of fighting gamebooks. Players would take miniatures into a 3-D plastic molded dungeon room, and maneuver on the board until they came into melee range, at which point they switched to the Lost Worlds books to resolve combat. Rules were provided for movement, ranged combat and furniture. Several...
"Mortal combat as Dwarves and Goblins meet in heroic battles in the deep caverns of the world!" The second boardgame based on the Lost Worlds series of fighting gamebooks. Players move miniatures around a 3-D plastic molded cavern, and maneuver on the board until they came into melee range, at which point they switched to the Lost Worlds books to resolve...
Lotus Dimension is a tabletop role-playing game (RPG). Players have to solve all the challenges the game thrown at them using nonviolent means? What if a game drew on amazing sci-fi and fantasy storytelling while also incorporating principles of nonviolence inspired by peaceful protests, historical leaders and the tenets of peaceful philosophical...
The Lounge is an exciting social deduction game based on the extremely popular Mafia and Werewolf games. In it, you play the role of one of the members of a town. You could be in the Mafia, whose goal is to gain majority in the town by eliminating the townspeople. You could be one of those townspeople, attempting to rid their beloved city of all dangerous...
Introducing "Love, Career & Magic"! ✨ A collaborative storytelling game set in a fictional reality TV show. Mythological creatures + modern-day jobs = reality TV fun! Race against the clock for high ratings each season. Blend of D&D and party games for easy, exciting gameplay. Perfect for newcomers to RPGs. As family-friendly as you want it to be....
Love Will Tear Us Apart A sad little game about dividing your stuff after a divorce. How to play: 1. Hold the paper up between each other for 5 seconds. The side you are looking at shows your goal items. You then flip the paper over so each player is looking at the other player's side. (maybe draw a little stick figure example?) 2. Each player takes turns...
Lovecraft's Revenge is a tabletop game by Two Hour Wargames that plunges you into the world created by horror writer HP Lovecraft. It's about persons who dug a little too deep, driven mad by knowledge never meant for mortal minds. It's about places with thoughts and souls of their own. And it's about things whose very existence cackles at the laws of...