This expansion adds a game element that is often overlooked in war stories and goes beyond "civilians": children, who do not even understand the seriousness of the events that are happening. They just keep on living in their small worlds and it is your job to keep them safe and fed. This will not be an easy task - this expansion will rise the difficulty...
In the game’s mechanics this Rubble Die represents a decision to sacrifice some time while searching through a location. We risk more than usual but instead we can find something more. You roll the die. In most cases the roll will mean one of the more probable results but from time to time a very hard VERY HARD to get result will be rolled and with it we...
This expansion will add another possibility for scavenging - you can check the sewers and try to find something interesting. This will come with modular cards that you will discover one by one, never sure of what is coming next. This action will be also be available during the day. But the sewers are not safe - you can encounter other scavengers there, so...
A plethora of game titles overwhelm the Kallax shelves that line the walls, yet the gaming table remains empty. Tensions rise as the group attempts to "discuss" the merits of the different games people want to play. Your alph— that is, your more assertive gamers make convincing cases for their selection, while your passive-aggressives know exactly what...
A plethora of game titles overwhelm the Kallax shelves that line the walls, yet the gaming table remains empty. Tensions rise as the group attempts to "discuss" the merits of the different games people want to play. Your alph— that is, your more assertive gamers make convincing cases for their selection, while your passive-aggressives know exactly what...
Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time... or their entire life. A shadow looms over this digital utopia in the form of hacker attacks. The only ones able to defend the sensory worlds are Gamedecs:...
It will take strengthyness, craftyness and magickyness to be Gameshop Adventurers. This is a D&D style adventure game for 1 or 2 players. Needed to play: the deck of 6 cards, 1d20 and 4 eurocubes. The players work together as a Party of Adventurers to survive their journey and defeat what awaits them in the final room. Each player chooses one Player Card...
This is the 5th in a series of Annual Games Unlimited Holiday Games and is the followup to Gameshop Express (2011), Gameshop Workday (2012), Gameshop Gladiators (2013), and Gameshop Adventurers (2014) This expansions adds: an additional map card to Gameshop Express an alternate "3" card for Gameshop Workday a new gladiator class - the Party Gamer - for...