The Sengoku Jidai - "age of warring states" - was a period of almost constant civil war in Japan from around 1467 to 1615 AD, during which warlords, or daimyo, vied for control of the archipelago. Whether you want to recreate a small clash between warbands or a large pitched battle, this rulebook will provide you with all the tools to relive the atmosphere...
"The Battle for Cyprus - 1941" is an expansion for Air Assault on Crete and depicts the proposed plan for a German airborne assault on the island of Cyprus in mid-1941. This wargame uses the rules from Air Assault on Crete with variations and expansions. This expansion was original published in Avalon Hill The GENERAL Vol.18,No.3magazine. The map was...
Most youngsters play at 'dogfights' with model aircraft clenched in their hands, but this form of play does not even attempt to simulate reality. The adult wargamer requires something rather more sophisticated but, until now, the major problem has been recreating the third dimension. Happily, thanks to Mike Spick's unique system, the problem is now...
Two player tactical level game simulating helicopter combat from 1975 through 1990. Units represent individual vehicles, helicopters and infantry squads. Each game turn represents 2 minutes and each hex represents 100 meters of actual terrain. Two maps included: One represents Middle Eastern terrain, and the other German. Forces represented include the...
Cactus Air Force is a tactical game that allows you to fight the air battle over the Solomons in late 1942. As either the raiding Japanese or the defending Americans, you will take command of a small flight of aircraft, representative of a larger air battle, and engage in swirling dogfights around Guadalcanal. As the players advance in the campaign game...
Air Domination is an exciting board game where players become elite pilots, taking on high-stakes military missions to earn medals and secure victory. Choose from four advanced 5th-generation jet fighters – the F-22 Raptor, Dassault Rafale, J-20 Mighty Dragon, and Sukhoi Su-57 Felon – and embark on thrilling missions. Engage in Player versus Player (PvP)...
A tactical simulation of air combat over the Europe during WWII. Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement...
A game of tactical-level WWII air combat in the pacific. Originally published as a stand-alone game by Battleline, Dauntless was later (1981) republished by Avalon Hill as a gamette expansion for the game Air Force. AH added rules for ships and anti-ship weapons, carrier operations, and rockets. From a Battleline catalog: DAUNTLESS takes our proven and...
Air Force Wargame Indo-Pacific is simple educational wargame framed around a multi-domain air centric fight in INDOPACOM. It is intended to be an introduction to Air Force Wargaming, demonstrating the basic tenets of airpower and multi-domain combat. It requires players to use strategic thinking and decision-making skills to achieve campaign objectives...
A 'hybrid board/app' tactical air combat game for two players that runs on a 'simultaneous turn by turn' basis over a board of hexagons. (Print n' Play) This unique system allows you to apprehend the flow of an air engagement (dogfight) in a dynamic and realistic way. Hands on throttle-and-stick, you manoeuver to get into your opponent's six, or to get out...
A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the...