Aces High is a Tactical level board-wargame for 2-4 players that recreates dogfights in the skies of the First World War between 1916 and 1918! The game represents 25 different historical aircrafts, belonging to the 2 sides: Central Powers and Entente. Each player takes control of a plane and with his own deck of Maneuver Cards controls its movements to...
Welcome to France! Aces of Valor is a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort. You can play as the Germans, or one the Entente powers (British, French, or Americans). Each aircraft counter...
Aces Up – WWI Fighter Combat is a fast play card game that recreates the Dogfights of World War 1. The game is easy to play, but tough to master. Luck will play its part, but the decisions you’ll make are more important. Knowing when to Head Home, use your Bonus Dice, or when to go Purely Defensive, can be the difference between gaining Fame & Glory or...
Achtung Jabo! is a solitaire wargame about the 371st Fighter Group, which flew ground attack missions on D-Day in the P-47D Thunderbolts (known for its famous "Razorback"). Gameplay depicts the Group's missions on D-Day, June 6, 1944, and the book includes extensive research into the techniques, history, and practices of Allied fighter-bomber units at the...
Upgrade your Achtung Panzer! experience with Iron Coffins! Packed with special rules, missions, and lots of tank statistics, Iron Coffins is an essential addition to your gaming library. Designed to expand and build upon the core rulebook, this tome contains everything you need to take your armoured warfare to the next level. From expanded campaign rules...
Second of J.D. Webster's World War II air combat wargames Fighting Wings series. Tactical WW2 Air Combat game with mechanics upgraded from Over the Reich (first game in series). Focuses on air to air and air to ground combat during the Battle of Britain with some before (Battle of France) and some afterward (Western Europe through 1942). Mechanics are...
ACP164 Albedo Combat Patrol provides the rules for playing skirmishes with miniatures in the science fiction setting of Steve Gallacci’s Albedo comics. ACP164 can be played with as few as 4 figures per side up to company sized engagements with 50+ figures and supporting vehicles and flyers. The following components are required to play ACP164. The...
Full colour, 64 page, softback A4 system agnostic sourcebook containing the background material for gaming in the Albedo Universe. The source book can be used with the ACP164 Miniatures game, the Albedo RPGs or any other Sci-Fi RPG such as Traveller, Gamma World, Space Opera etc. Includes: In the beginning.. The First Lapine War The Enviroment Government &...
Full colour, 98 page, softback A4 system agnostic campaign guide The source book can be used with the ACP164 Miniatures game, the Albedo RPGs or any other Sci-Fi RPG such as Traveller, Gamma World, Space Opera etc. Includes: Campaign Background Notes on running campaign Campaign scenarios split into three 'story arcs' Force organisations Scenario maps &...
Action Stations: Atlantic - Core Rules World War 2 era naval miniatures rules, using the Battleship Captain system. This 48-page book contains full rules, optional rules, scenarios, and approx. 110 scale ship counter facsimiles in its pages (which must be scanned and printed before play). Warships from Britain, Germany, and France (BB, BC, CA, CL), plus...
These rules are designed for 28mm figures (although other sizes can be used) to represent a gun fight in a wild west town. The rules give a fast paced game in the style of wild west film rather than a representation of a "real" gun fight. You can play with any number of characters, games with 5 to 10 characters per side usually last between 1 and 2 hours...