Welcome to the Ultra Simple Engine for Miniature Engagements, or USE ME, rules for science fiction gaming with 6mm scale miniatures. These 6mm rules are designed to give a very satisfying experience, tactically challenging, without being hard to learn or come to terms with. This USE ME game typically has 60, 70, 100 miniatures a side and takes a half hour...
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does...
The fourth title in the excellent and expanding USE ME game system series concerns itself with ultra modern warfare for 15mm to 20mm scale miniatures. USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last...
The sixth title in the excellent and expanding USE ME game system series concerns itself deep space and starship combat. From fighters to battleships along with dogfight to fleet actions this system by O.G.Joel takes you off the ground! USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging...
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour or two for the largest battles. Play in your lunch break or in the evening when the idea of a really complex system with a...
From the snows of Finland to the burning sands of North Africa, Europe is in flames. Between 1939 and 1943, the first years of the Second World War see soldiers steel their hearts as total war crashes over them. Whether on the eastern steppes, among the ruins of Stalingrad, or against the dunes of Tobruk, every officer has to lead his men with daring and...
A.V.G. – The Flying Tigers is a book-based solitaire (or up to three player) air war game that recalls when a ragtag group of American pilots volunteered to fly for China against the Japanese. Recruited from the reserve officer ranks of the Navy, Marines, and Army, one hundred pilots signed contracts to fight. Of those, 99 went to Burma and China. Working...
Raise your arms, crossing them, and clasp your hands. “I worship you, lord of the engine, lord of the oil, lord of the pistons and the gasoline. I worship you so that you have mercy on my machine and my steering wheel, and give me the agility to respond quickly to my pedals and draw my weapon. I worship you, chrome lord, so that you grant me reflexes in...
VainGlorious: France 1940 Wargaming rules for 1:1 land battles with air support. Recreate the events of May 10th to June 22nd 1940 with these classically styled but neatly tweaked rules. Works with all figure scales Suits battles between a few platoons of infantry and tanks Hit & damage rolled into one Simultaneous & alternating phases where appropriate...
The goal of Valeria: Card Kingdoms – Darksworn is to introduce co-operative play into the Valeria world through groups of related books called Sagas. These books will lead the players through a story that unfolds during the game and offers greater immersion into the Valeria setting. New rules and cards will be introduced in each book, some lasting only...
Was not available as an add-on but was only an exclusive expansion to the Gamefound's Collector Edition and All-in pledges. Came in its own box. The custom metal coins can replace the cardboard coin from Standard edition and the wooden coins from Deluxe edition. The two Odin Gear Cards are game play additions to the game. All other items are cosmetic...