"18 giugno 1815: Waterloo" is a hex and counter wargame simulation of the battle of Waterloo, for two opponents and two possible difficulty levels. The counters represent all the units that actually took part into the battle. A unit is normally at regimental level. Game length is between 10 and 12 turns. Each turn corresponds to 60 minutes of real time....
The book contains an introduction into 18th Century Warfare including both land campaigns and naval campaigns. The land campaigns include information on troop types, weapons, formations and battlefield tactics. The Naval includes information on the ships armament, naval strategies and fighting tactics. The unique system of Decision Games is explained...
This campaign is set in Silesia part of modern day Poland in the winter of 1741 and at the beginning of the second year of the conflict popularly known as the First Silesian War which later expanded into the wider conflict known as the War of the Austrian Succession. It attempts to re-enact the attempt by the Austrian army commanded by Marshal Niepperg to...
This Book contains 3 standalone land campaign modules. The Nish Campaign, 1737. Austrians v Ottoman Turks. This campaign is set in Serbia in the late summer of 1737 during the Austro-Russian-Turkish War of 1736-39. It attempts to re-create the invasion of Ottoman Serbia by a Habsburg Imperial army led by Marshal Count Friedrich von Seckendorf and its...
The siege rules make use of the authors Decision Games system which enables a siege to be conducted in terms of Stages as outlined by the great French military engineer Sebastion de Vauban. The system uniquely and realistically enables the timing of the advancing stages of a siege to run sequentially with the land campaign and along the timetables set by...
The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence. It includes three naval Decision Games....
An alternative opening for the Campaign Game of 1914, Offensive a Outrance, published in C3i magazine Nr.28. This scenario adds the German "Handstreicht" attempt and subsequent siege of Liège for the Grand Campaign Scenario of 1914: Offensive à Outrance (From the index of C3i # 28). It contains a 4 page booklet (with additional rules and set-up...
In a short few years of unrelenting carnage following the descent into world war, the Russian and Austro-Hungarian empires collapsed into ruin and passed from the march of time. Plan 19 was the name of the Russian operational war plan and, from its inception in 1910, evolved into a strategy that demanded both offesnsive action against Germany and...
1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE). During the design of 1914 TitE a great deal of research material was accumulated that was...
1918: Spring Offensive brings the climatic battles of the final year of World War I to your tabletop, putting you in command of a platoon or company of soldiers seeking to break the deadlock on the Western Front. Including the core and advanced rules, the book covers the opening Spring Offensive by the German Army on the Western Front, allowing you to...
如鲠在喉 (A Stick in the Throat) is a historical wargame that simulates naval conflict in the Mediterranean theater of World War II. Players assume the roles of commanding officers, such as Italian Navy commanders (e.g., Riccardi) or British Royal Navy front-line commanders (e.g., Cunningham and Somerville), leading their respective forces in a struggle for...
1941 to '43: The War in the Desert is a PDF supplement for ‘O’ Group. It covers the War in the Desert, presenting seven scenarios based in the North African campaign from 1941 to 1943, for O Group WW2 rules. Each scenario provides players with objectives, orders of battle, deployment and terrain maps. From the pen of game designer David Brown, the...