Clobber your enemies, knock down buildings, and unleash your fearsome breath weapons in this personal love letter to Showa-era monster fights. At its core, Amabel Holland's Kaiju Table Battles is about teams of giant monsters beating the snot out of each other on a tense 5 x 4 battle grid. Dice you roll and place this turn can be spent on a later turn to...
Step into the epic saga of the Great Galactic Conflict with Tactica Galactica. On the jungle planet Verda, an ancient stone structure has become the flashpoint of war. The brave Star Legion fights to uphold peace and order, while the ruthless Rectish Warhost seeks to expand its reign. Command Elite Forces: Lead the unstoppable Starborne Rangers in direct...
Tactical Combat (TC) was developed in 1989 providing a system to game 1:1 scale historical-based scenarios. TC provides realistic vehicle and weapon statistics and effects so gamers may also attempt to duplicate tactical doctrine in their wargames. TC is a departure from dice heavy hit/save mechanics that can seem abstract. This is the BASE GAME RULES used...
Tired of the same old game with no flavor and no balance? Restricted with your army list and the options you have? Struggling to get the most out of your miniature collection? Looking for a system that allows for large-scale wargaming and skirmish level campaign play? Love the models in your collection but hate the rules made by that company? Look no...
Taelmoor is a cooperative dungeon crawling and storytelling game. It ties together physical boards, cards, and standees with a smartphone app using scan-and-play technology. Each scenario typically involves a combination of exploration, puzzle solving, storytelling, and combat in a classic sword and sorcery setting. Games of Taelmoor begin with players...
In Tails of Adventure: The Curse of Count Catula, one player takes the role of a Dread Vampire Lord, commanding dangerous monsters, scheming against the heroes, and unfolding the story as up to 4 heroic players embark on a perilous journey to save their beloved kitty homeland. The heroes work together to cooperatively explore dungeons, defeat monsters, and...
Introducing our latest innovation, the AR Vault: Story Dice. Elevate your gaming experience with fresh twists on storytelling, stunning dice, and unpredictable outcomes. Whether you're a tabletop RPG fanatic or a board game enthusiast, we've got you covered! Our Story Dice are 5e compatible, making them perfect for RPG players seeking something new and...
Tainted Grail: Kings of Ruin (Gamefound Edition) included all the stretch goals packaged into the core game's box. Stretch goals will not be part of the retail edition. Any stretch goals released at retail will be individually packaged as opposed to a "stretch goals box". Includes: Echoes of Ruin Expansion - Relive the dark and turbulent past of your...
Into the Mists is a solo roguelite adventure in which you tackle increasingly difficult Combat and Diplomacy Encounters, and then finally the Kings of Ruin themselves. It contains random Challenge cards that alter the Encounters and force you to play more strategically. This expansion of Tainted Grail: Kings of Ruin introduces a new single-player game mode...
Discover two distinct adventures outside of the central Tainted Grail: Kings of Ruin story campaign in the "Lost Chapters" series, specifically designed for 1-4 players. Each adventure, "Knight’s Wager" and "Quest for Igraine’s Tomb" offers a unique narrative that unfolds over 2-4 hours of gameplay with multiple paths and endings to explore. "Knight’s...
For fans of quests, ciphers, and mysteries! For detective enthusiasts and admirers of the "Once Upon a Time in Chicago" series! For those who dislike cooperative games and want to finally put their minds to work, racing to uncover secrets and treasures against friends rather than with them. An adventure game about treasure hunting in the small town of...
Taking Space is a cozy 54-card pattern-laying deckbuilder for 1 player. In Taking Space, you’ll be charting out patterns in the night sky by drawing cards one at a time from your deck, placing them in ways that fulfil a variety of scoring conditions. All cards have a time cost, and once you’ve reached or exceed your time limit, the round ends. The higher...