PMC 2670: The Highest Bid is an expansion for one of our flagship rulesets, PMC 2670, specifically crafted for competitive play. With nearly 1.5 years of development, this expansion introduces new rules and content designed for tournaments, conventions, mini-campaigns, and quick club gaming sessions. The rules presented in this expansion are tailored for...
Global warming has transformed Antarctica from a winter wasteland into a holiday hotspot. As visitors flock to this newly-formed island nation, the governing authorities are looking to make a splash on the global stage and entice people to take up permanent residence. What better way to showcase this beautiful country than by becoming a world power in the...
Part of the 3M Bookshelf Series later acquired by Avalon Hill From the box: "POINT OF LAW is an exciting game of involvement for all players. You are the judge and jury! You decide which argument is most convincing. Many an interesting discussion -- and an occasional laugh or two -- takes place as players use logic and intuition in reaching their...
The Polemos ACW Companion is the perfect partner to the main rules booklet. It provides the opportunity to expand the range of actions and armies outlined in the rules by providing more scenarios and army generators. There is also a section on extending the available action by playing campaigns, complete with a sample campaign scenario and map. This is a...
A distress signal reaches the Antarctic station from the Polaris-17 research complex, but radio interference cuts the transmission short, leaving behind only a chilling sense of impending disaster. The following morning, the sheriff heads to the site, where he is met by a frightened woman. She reports that scientist David Hemsworth was found dead near the...
In Polyhedral Perils you and any other number of players are heroes whose hobby is exploring dungeons, battling the monsters who dwell there, and bragging about your exploits. But who is the greatest hero? You decide to hold a competition to determine, once and for all, who the hero with the greatest prestige is. All you need to play Polyhedral Perils is a...
“I mean to destroy the English and leave not one upon our lands.” Pontiac “It is not in the Indian’s power to affect anything of consequence.” Major Gladwin. Pontiac’s War 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General...
Post-apocalyptic RPG and story generator. Randomly generated map and goal. A different story every time. Lunatic Larry has ate too many mushrooms and riled up the local cannibals and bikers. Stop him from distributing kiloliters of his cult's shroom tea to create an army of hallucinating marauders. One way or another. Fight your way through strongmen...
Save Vicksburg. And don't get court-martialed or anything. A mad general and his personal army have ventured out from their secluded military base, setting up checkpoints on the road far north of Vicksburg, emboldened by a secret weapon they've managed to get working. A masked man in black called 'Knash' and two riflemen show up in days with an ultimatum...
Save Vicksburg. And don't get mutated or anything. Professor Jekyll, a mad chemist that tests on his followers and feeds dead test subjects to his mutated pet dog, pushed into Vicksburg in the dead of night to poison the area, pillage, and move on to the next settlement. His chemical fueled army brushed Vicksburg's defenders aside and sent inhabitants...
Take care of whatever is terrorizing the farmers. And don't get ate or anything. A creature people call 'The Lurker' has moved into the forest around Vicksburg, leading a motley band of animals in raids against farmers and travelers. The rumor is that it can control the forest dwellers and is either a demon or military experiment. The Mayor of Vicksburg...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...