Discover the mysterious origins and agendas of House Delaque, from their plots and schemes against the other Houses to the truth behind their steady spread across the Hive world. Inside you will find: 1) Updated rules for creating and running House Delaque gangs including new rules for Psy-Gheists or the preternatural assassins and saboteurs known as the...
Necromunda: Book of the OUtlands continues to expand on the game, introducing a wealth of new rules to add even more variety, scope and excitment to your battles on Necomunda. Inside the book you will find: Ash Waste Nomads and Ironhead Squat Prospectors Gangs. This includes rules for creating and running gangs of the mysterious Ash Waste Nomads and Iron...
This set contains 26 cards for use in Necromunda games. Inside you will find: 12 Gang-specific Gang Tactics cards (one for each gang featured in Necromunda), 12 Zone Mortalis Gang Tactics cards (which can be used by any gang) and 2 Instructions cards, which explain how to use these Gang Tactics cards in your games of Necromunda. You will need a copy of the...
Humanity is basically gone. Earth is gone. Records are gone. No one here really knows what happened. We try to make sense from scattered files, records, and charts, but to no avail. The Intruders have won. A group of us hides in a remote outpost. We desperately try to work things out, but it seems that the Intruder invasion will reach us soon. Scientists...
Will the tech giants take over? Or is there still hope for a glitched utopia? In Neon Hope, you have the chance to fight back against cyberpunk’s grim vision of the future. Dystopia seems inevitable, but the worst is yet to come. You can still change the world for the better – do not lose hope! This cooperative game takes interactive storytelling to the...
This expansion adds 4 colorful characters to NEON HOPE: — Giulia Caparelli, Digital Rights Lawyer — Veeron5, Content Creator — Matthéo M’Baye, Welfare Review Specialist — Jan-Peter Grunwald, Corporate Dropout All characters can be played in either the Base Game or any future campaigns. The expansion also includes alternative Encounter cards and a set of...
Neopia Quest is a cooperative adventure board game where players take on the roles of their favourite Neopets, each joined by a loyal Petpet companion, to explore the vibrant world of Neopia. Travel to iconic locations, interact with beloved characters, and embark on story-driven quests filled with challenges, teamwork, and classic Neopets charm. Each of...
Nephilim Fraternités is the first board game in the Nephilim rpg universe. It is a game of cooperation between Nephilim to face their ancestral enemies, secret societies, while trying to acquire as much esoteric knowledge as they can. It takes place in past incarnation periods. The game play is a mix of dice/worker placement where each player has a dice...
You are a team of doctors trying to get a neuron to fire. Will you be the first doctor to make the neuron reach its critical threshold and fire a signal? Will you be a… neuro hero? Positive and negative cards are arranged in a tree, feeding signals to a neuron. Players take turns flipping over cards, trying to be the first player to reach or cross the...
Moloch the Beginning Campaign is a two-player expansion for Neuroshima Hex! 3.0. It depicts the beginning of humanity’s fight with the rebellious artificial intelligence, Moloch. The first months on the battlefield are pure madness, which means that even one insignificant soldier or bad day could lead to mission failure! The campaign is a two-player game...
Never mind the Billhooks is set at the Big Skirmish/Small battle level, the sort of thing that probably went on a lot of the time, particularly up around the Scottish borders, without ever troubling the chroniclers. My original inspiration was Nibley Green, Gloucestershire, fought in 1470 between the private armies of Lords Lisle and Berkeley, with no more...