Nephilim Fraternités is the first board game in the Nephilim rpg universe. It is a game of cooperation between Nephilim to face their ancestral enemies, secret societies, while trying to acquire as much esoteric knowledge as they can. It takes place in past incarnation periods. The game play is a mix of dice/worker placement where each player has a dice...
You are a team of doctors trying to get a neuron to fire. Will you be the first doctor to make the neuron reach its critical threshold and fire a signal? Will you be a… neuro hero? Positive and negative cards are arranged in a tree, feeding signals to a neuron. Players take turns flipping over cards, trying to be the first player to reach or cross the...
Moloch the Beginning Campaign is a two-player expansion for Neuroshima Hex! 3.0. It depicts the beginning of humanity’s fight with the rebellious artificial intelligence, Moloch. The first months on the battlefield are pure madness, which means that even one insignificant soldier or bad day could lead to mission failure! The campaign is a two-player game...
Never mind the Billhooks is set at the Big Skirmish/Small battle level, the sort of thing that probably went on a lot of the time, particularly up around the Scottish borders, without ever troubling the chroniclers. My original inspiration was Nibley Green, Gloucestershire, fought in 1470 between the private armies of Lords Lisle and Berkeley, with no more...
Never Mind the Billhooks: Here’s the Ruckus, usually referred to as Ruckus, is a narrative heavy Medieval skirmish table top wargame inspired and influenced by Never Mind the Billhooks, where each player runs a company of warriors under the control of their Captain to contest the field and win glory. Like Billhooks, the game uses a deck of cards to create...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Set in a Nordic universe, Neverheim was established as an experimental planet by the gods! All the races from the realms were put together on one planet to see what would happen! They didn‘t realise what chaos would be created… In this tactical minatures game Champions from many realms go head to head in battle or team-up to take on the enemy. In this...
A New Korean Crisis depicts 12 notional skirmishes within the context of a fictitious war for gamers to use on the miniature table. It covers events prior, during, and after a postulated modern war on the Korean peninsula. Four of these skirmishes are inter-connected in a mini-campaign depicting an assault on a U.S. airbase. All were created to explore...
In August 1991, the Soviet Union fell. It was one of those moments in history when everything we knew about the world changed. It was a new world. Bring It On Games is proud to present The New World Order. A game of the dynamics of what happens once that wall came down. 2-4 players will vie for world supremacy. The game spans 1992 to 2032 in 2 year turns....