The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings and The Hobbit with your collection of Citadel and Forge World models. Take control of your favourite heroes, villains and armies, recreate scenes from the movies and books, and gather your forces together...
"Middle Passage: Trade & Piracy in the Age of Sail" From the 1993 edition: Middle Passage brings these days of sea borne adventure to life as a board game which combines trade, piracy, and warfare into a challenging and enjoyable reminder of a bold and ruthless age. The rules of Middle Passage are simple and flexible, allowing a variety of scenarios and...
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives...
Coral Sea is a variant expansion to the Midway war game. Each player has his own map of the Pacific far west of Midway, near Indonesia and the Philippines behind a screen. They search for the enemy fleet by moving search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
MiG Killers: An Accurate Simulation of Jet Combat Thru the 1980's. Includes 40 historical scenarios. 4 solitaire scenarios with variants. Includes spotting, E.C.M., radar and infrared seeking missiles, fuel, ace status, plus optional and advanced rules. Spans jet combat from 1945 through the 1980's with more than 50 different battle-proven jet fighters...
A bare bones set of expansion components plus two new "special" scenarios (Rodan and Firefox). Also includes a new set of aircraft data cards which are slightly larger than the cards in the original game. "Enclosed you will find 240 die-cut counters that have been mistakenly cut off-register and/or improperly bonded to the cardboard. Cut out the blue...
Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the Seven Years War. They allow players to game the larger battles of the period to a conclusion in just a few hours time. Units are made up of multiple stands of miniature figures that...
Raid on St Michel links five Table Top Teasers or scenarios together in a mini campaign. They can be played as stand alone battles or sequentially with each impacting n the next. The Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS) are long term adversaries. The Lorraine Forces are modelled on those of France with not dissimilar uniforms...
The Annexation of Chiraz links five Table Top Teasers or scenarios together in a mini campaign. They can be played as stand alone battles or sequentially with each impacting on the next. The year is 1754 and hostilities between those two old adversaries, The Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS), - the United Free Provinces - a...
The Wolfenbüttel War concerns the hostilities of Charles’ two fictitious mid-eighteenth century combatants, the Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS). The scenarios are applicable to any horse and musket period with little modification. Where this mini-campaign differs from its predecessors (Raid on St.Michel, The Annexation of...