Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
This postcard expansion contains one Memoir '44 battle scenario - Baraque de Fraiture (Parker's Crossroads) - December 20-23, 1944 - as part of the Battle of the Bulge. The postcard was created as a holiday season limited edition by Days of Wonder and made available via their website or FLGS. The scenario can now be viewed at Days of Wonder's Memoir '44...
In Memorias de Julio Verne, players work together to draw cards with Objects from the deck and try to remember which of the face-down Great Inventions they relate to. Players progress through levels of increasing difficulty, opening envelopes and adding new cards. Additionally, the game dynamics can change, adding Great Inventions to the deck and other...
Men of War (MoW) Rhodesian Bush War-Forward Together- Solitaire Tactical Book Wargame is designed to re-create modern low-intensity conflicts at the tactical level. MoW is an infantry-centric old-school hex and counter wargame system that mimics the nuances of modern small unit leadership, fire, and maneuver, primarily team and squad-based formations. In...
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
Publisher Description Mercenaries, Dogs of War, a role-playing or miniatures game of late 20th century mercenaries. Rules include complete weapons lists, character generation, scenarios, maps, floor plans, which are excellent with or without a GM. User Summary A military-themed RPG co-authored by Carl Smith (of TSR and Pacesetter fame) and Jim McHone. This...
Merchant Trader: 1718 is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where you, as a merchant trader, may choose your own path. As the owner of a merchant shipping trade business in the Caribbean during the year 1718, you will hire a merchant...
Merde! is a P&P sandbox that lets you relive the battles of the Napoleonic era. The three-dimensional tokens are designed to represent various types of formations and contain all the information regarding combat, movement, and discipline characteristics. The innovative Headquarters board allows players to plan the organization of their armies, the...
Merde! From the Peninsular War to Waterloo, Merde! completes the Napoleonic epic, allowing you to relive the battles fought by the Grande Armée between 1809 and 1815. Like the first set, the new 3D playing pieces are designed to represent various formations and contain all necessary information regarding combat characteristics, movement, and discipline....