With unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader. Many gangs will simply protect their own territory and try to take...
The ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others. Starting as early as the tender age of six years old, the majority of juves carry melee weapons although some may have low-grade firearms. Low-level gang members, punks are the foot soldiers of the organisation, acting as extra muscle when necessary. Gang...
Potential Judge candidates are usually inducted into the Academy of Law at the tender age of five. Here, they are subject to rigorous academic training in all aspects of the law that governs the North American Mega-Cities. By the end of the process, they have acquired a level of knowledge that would exceed those of the most senior lawyers and justice...
The rank and file Citi‐Def trooper is a volunteer drawn from the block population who agrees to spend at least one day a month attending Citi‐Def training and orientation meetings. All are given basic training in squad tactics and care and maintenance of personal weapons. They are issued with a ballistic shell suit and assigned a weapon that must be...
More radical Mutie factions dream of taking the MegaCities away from the ‘norms’ and take every opportunity to raid the cities themselves, causing destruction and sowing terror. Due to the massive wall defences of the Mega‐Cities an overland attack is nigh suicidal. Raiders who master the air have had the most success, suddenly swooping over the wall...
A hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous. Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome – a condition known as going ‘Futsie’ – setting out on a frenzy of violence. The thinly stretched Justice Department cannot be everywhere. Vigilantes such...
Anti‐Gravity technology is common in the 22nd century and has revolutionised transportation allowing vehicles to ‘skim’ or fly for short distances. Vehicles with the Grav special rule are capable of flying above obstacles if desired. The Hover Van is bulkier than other vehicles, and slower but benefits from increased resilience and transport capacity....
One of Psi Division’s greatest stars is Cassandra Anderson. She specialises in the fields of telepathy and precognition, where she has few peers. Born in 2080 Anderson is probably as far removed from Dredd’s ideal of what a Judge should be as can be imagined. She is an outspoken critic of many aspects of the Justice Department, displays her emotions, and...
For millions of Mega-City One’s citizens there can be no greater symbol of the law than Judge Joe Dredd, not even the Statue of Judgement itself. The mere mention of his name is enough to give even the most hardened criminals pause. Dredd has been appointed a temporary member of the Council of Five on several occasions. However, he is only truly content...
Now more than 75% Cyborg, Alex Gerhart was an up‐and‐coming star in the sinister ranks of the Special Judicial Squad. Unfortunately, like so many of his colleagues, he had an unhealthy obsession with Judge Dredd. Not only had the venerable Judge been instrumental in exposing the worst excesses of the SJS under Judge Cal, he also represented the one thing...