Everything you need to fight a campaign without all the headaches, minimum of paperwork, also a time scale so no one gets fed up and a conclusion is reached. Players can concentrate on being a General instead of quartermaster, cook, every officer and private, because they are ..... In Command! These rules are designed to be used with an empire. To be used...
Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century. Battles are played at the brigade level with all major elements are on 75mm/3" wide bases. Using smaller...
In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years’ War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony...
Welcome to our lab! For decades now, we the scientists of Giete (Groupement Intergouvernemental d'Experts sur la Transition Énergétique), have been feeding the world governments with data on an environmental situation that has only gotten worse. Faced with constant inaction from our heads of state and major corporations, and despite the urgency of the...
The In-famous Stalemate of Gutterman's Gulch is a roll & write game where you assume the role of weasels, trying to trench their way to the edge of the chicken coops at Farmer Brown's. All the while, avoiding egg shot and egg bombs being hurled at you by the enemy. Each turn you will roll dice to determine what type of event you will encounter and the...
This publication is part of a planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this Companion, you do not require any specific set of rules, although they are written with the rules mentioned above in mind. Indeed, the...
A Companion to In the Grandest Manner Compatible with any Napoleonic rules system. This publication is the second accompaniment to the planned series of Companions to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at “The Situation Room”. To make use of this latest accompaniment to the...
In the land of the Sundering flood is a miniature adventure game, set in a magical world inspired by the fantasy writings of arts and crafts visionary William Morris. In the rulebook you'll find all the rules for a miniature adventure game, 20 unique character profiles, 4 scenarios, and an introduction to the lands and peoples of the land of the flood. All...
At the dawn of a new era, humanity stands at a threshold. Across vast landscapes, small settlements begin to emerge, driven by a thirst for knowledge, a desire to flourish, and the ambition to leave an enduring legacy. Ahead lies an Inceptum - a great undertaking through which vision and resolve will shape the course of history. INCEPTUM: Dawn of...
INCURSION is set in the world of Secrets of the Third Reich and is the ultimate combination of board game and miniatures game. Armored troopers of the US “Lucky Seventh” and stalwart commandos of the United Kingdom’s MI-13 hurtle through underground bunkers and combat the monstrous forces of the German SWD in a furious race against time. The Doomsday...
“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a disproportionate share of such benefits, every effort was made to exclude others, either by the peaceful legislative methods of monopoly or...
"Indian Wars: Custer" is a solitaire wargame in which you take command of the 7th Cavalry Regiment, under the famous general Georges Amstrong Custer and live again, in solo, three battles of the Indian wars. In this game, three game boards represent the historic space of three major fights which delivers this hero of the western conquest to tribes Lakotas...