By Crystal’s Glow takes you on an adventure that puts you in pursuit of the legendary adventurer Ellisia as she pursues the second shard to a long-abandoned irradiated mining facility which has been reclaimed by Goblin scavengers. This game expansion for Grimdark Future: Star Quest takes players on an adventure across 6 missions which are tied together by...
Escape from New Orzuk takes you on an adventure where your hunt for the Chrono Shards has left you stranded on an Orc colony, as you must escape the clutches of tyrannical Rurthdeg and his mysterious Elven companion. This game expansion for Grimdark Future: Star Quest takes players on an adventure across 12 missions which are tied together by an exciting...
Into the Frontier is a narrative campaign for Grimdark Future: Star Quest that takes you on an adventure starting on Tugator, the famed satellite at the edge of the Frontier. You meet your contact at a seedy bar in the station, and as things are being explained, your mark warks in the door... This game expansion for Grimdark Future: Star Quest takes...
The Frog-Mages have long presided over the Loppian System, guided by their gift of Prophecy. Their wisdom allowed for the psychic storms which once tore across the system to be tamed and even harnessed. In time, they would come to set this power aside, scattering it throughout the system to prevent its power from being misused. Yet, it has not been buried...
Have you always wanted to raise a wolf cub? This 36-card mini-expansion for Grimm World allows you to experience the game cooperatively. One player continues to play the character, while the other player plays Isegrim the wolf. Finally experience fairytale-like dark stories together. Simply add the cards to the respective decks and start a new campaign....
"Gringo! The Mexican War 1846-1848" is a Post Napoleonic era wargame depicting five battles of "The Mexican War". For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing wargamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are: Buena Vista...
In a faraway land, a hero awakens to find the world has changed. The peaceful world seems somehow less peaceful. Word arrives of a corrupting force that has unleashed havoc. Fertile lands turned to sand, animals of the woods growing large and evil and the hearts of mankind being corrupted with power. Signs of this corruption manifest across the land in the...
Grunt, Company Commander in Viet-Nam, appears to be the first commercial squad level wargame. The rules cover areas such as U.S. air strikes, Medevac evacuation by helicopter of U.S. casualties, 'body count' victory points, NLF ambushes and booby traps. It was first printed as a magazine game in Strategy & Tactics magazine #26. SPI said: "This game is...
The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other...