Civilizations Collide supplement roughly covers the period of the Spanish Conquest of the 16th Century. This supplement is designed to allow the players to recreate battles both during the Conquest –and in the centuries before it happened. Optional and special rules are covered first, then weapons, figure and unit characteristics, and a couple of suggested...
Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are...
Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
A Solo Narrative Campaign for Fantasy Wargaming. The Vale is about to fall. A Greenskin horde surges through Blackspire Pass. The fortress of Ironhold lies in ruin. What remains of the realm must stand—or be swept away. You must take command, and test your fate. This is a supplement for the Fields of Fate system. A 4-Game Narrative Campaign Fight a...
The road ends at the treeline. Beyond it lies something older than the frontier. Something watching. Something waiting. The Wild Wood is a narrative campaign for Fields of Fate, designed around escalating tension, uncertain outcomes, and battles where victory is never guaranteed. This is not a campaign about holding the line, it’s about crossing it. Your...
Három kampányon keresztül vezetheted harcba egyedül az amerikai tengerészet egyik századát a második világháborúban, Koreában és Vietnámban.Angol:From publisher's website: In Fields of Fire Vol. II: "With the Old Breed," you pin on your captain's bars and take command of a rifle company in the 5th Marines, the most...
Arnhem, The Netherlands, 1944: 2 PARA’s chaplain is pinned down by German fire while trying to cross the street to get to injured soldiers. The commanding officer of A Company, Major Digby Tatham-Warter, runs to him and says, "Don't worry about the bullets, I've got an umbrella” before escorting him back across the street. In this new, stand-alone volume...
The Fields of Normandy 2 (the sequel to The Fields of Normandy) is set in Normandy, France in 1944 and reflects loosely the conditions and situations faced by the US VIII Corps of the United States Army as it pushed inland as part of Operation Cobra. The fighting was intense and incredibly violent. German units were very well dug in and protected by...
This is one of my simpler games. The Fields of Normandy 2 and The Fields of Normandy XL work on a similar system but are progressively more complex and may be better starting points for those with experience of wargames or solo gaming generally. The Fields of Normandy: A Solitaire Wargame is an accessible, portable, solitaire "hex and counter" style...
This is a sequel to The Fields of Normandy 2. It is a stand-alone game, not an expansion. It is a solitaire wargame. Due to a range of factors, many troops from the 82nd and 101st Airborne Divisions were scattered and struggled to come under the control of division headquarters. Many of these troops formed into small groups, organised by officers and NCOs...
This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game...
Welcome to The Fight! You and your fellow crew have heard of an abandoned dungeon with rumors of great treasures inside, yet nobody else but you has dared to check the truth about these rumors — and now you know why: A horde of monsters inside the dungeon got bored and now they crave a good fight. There is no time for a long strategy session. Use the...