"In one blood-soaked, furious week of fighting, from December 20 to December 27, 1943, the 1st Canadian Infantry Division took Ortona, Italy, from elite German paratroopers ordered to hold the medieval port town at all costs." (Zuehlke 1999) This book of 37 skirmish scenarios is taken directly from Mark Zuehlke's book, Ortona, and it chronicles Canada's...
Final Combat: Ernst Barkmann examines the exploits of Knight's Cross winner Ernst Barkmann from February 1943, when he fought in Russia, through 1945, as he attempted to defend his homeland. The book is written at a skirmish level and is designed for Final Combat. However, as proven throughout the years, it will translate well to most skirmish level rules....
Hürtgen contains 20 historical scenarios based on the first three months of the battle in the Hürtgen Forest, (September—November 1944). Although not conjoined in campaign fashion, these scenarios will, nevertheless, allow players to gain insight into a titanic struggle that consumed thousands of souls in exchange for a negligible military gain....
Z-Men seeks to chronicle the combat experience of the SOA (Special Operations – Australia) in the jungles and on the beaches of New Guinea, Timor Leste, Malaysia and Indonesia during the struggle against the Japanese from 1942-45. Although these 10 historical scenarios were play-tested with Final Combat and Micro Melee, they can be enjoyed with most WWII...
Tank Aces of WWII is a new series from Britton Publishers that focuses on the careers of famous tank commanders. Each one will examine remarkable events from their combat careers in stand-alone scenarios. Players will understand the skill required to survive on the battlefield and, in some cases, against seemingly overwhelming odds. Realistic small unit...
A hand management game, where players play with 1 of the four available civilizational decks in a turn based battlefield strategy game. Additionally, there is a Battlfield event deck which is utilised for common impacts on all players at the beginning of every turn. The objective of the game is to defend your Commander with your Units on the battlefield...
A 12-part episodic space adventure by Jason Greeno. Gather your crew and gear and launch into a fringe section of space where the law teeters over the edge and a good captain can earn a living. There's no shortage of threats that endanger the goodfolk of deep space, but luckily your torpedo bay is full and lasers are hot. In The Final Light-Year you'll...