Most skirmish games are about firepower. Deadwake is about firepower and the slow collapse of your operatives' minds under the weight of everything the battlefield is doing to them. The Deadwake Miniatures Combat Rules is a complete, standalone skirmish wargame set in the post-apocalyptic science fiction universe of Deadwake: 96 pages of fully developed...
Death Card Scenarios provides 20 tabletop game scenarios for Death Card, a set of Vietnam wargaming rules that uses playing cards instead of dice. These scenarios can also be used with other Vietnam War rules in various figure scales. The scenarios are set from the years 1963 to 1978 and involve jungle, rural and urban settings, with the protagonists...
THE GREATEST SPORT IS WAR: ENTER THE DEATH FIELDS ARENA A Galaxy of Immortal Warriors For thousands of years, advanced alien civilizations have visited Earth to steal its bravest warriors. These soldiers are taken to fight, die, and be reborn in arenas throughout the galaxy for the amusement of thousands of systems. Whether you lead the elite Les Grognards...
A set of wargames rules for the period of armed exploration and imperial conquest in Africa in between about 1870 and 1899. These are an 'upscaled' version of Chris Peers' earlier In the Heart of Africa rules, now using figures mounted on multiple figure bases rather than individually mounted. This means that larger scale actions can be fought, such as the...
"ENTER AT YOUR OWN RISK." Your party creeps slowly into the depths of the dungeon, gold on your minds. Suddenly, you hear voices in the distance. It sounds like a group, gathered and talking. As you move closer, you spot them, another party of dungeon-delvers, standing in a circle by a fire, laughing and showing one another their finds. You want that gold....
A Collection of Solo Challenges created by Michelle Skevington-Carter for Death Valley. Enhance your game sessions with 18 solo challenges. If you enjoy spicing up an old favorite in your solo collection, you won’t want to miss this batch of solo challenges for Death Valley. In order to win, you must meet the condition on here as well as the game’s win...
Deathly Thrones is a print at home solitaire roguelike game using a deck of 52 playing cards and a quest booklet in a "zine" format. Playing cards are used in an original way. The 1 to 9 ♡ and ♤ cards are the Health and Armor counters. The 1 to 9 ♧ and ♢ cards are the Battle cards. The rest of the cards, the 10 to King of all colors, are the Steps cards....
(from the instruction manual) Deathmaze: Heroic Adventures in the Corridors of Doom, is a game for one to six players in which each player controls the actions of one or more adventurers exploring the depths of a horror filled catacomb in pursuit of glory and gold. Like fantasy role playing games, Deathmaze deals with personal heroic fantasy; unlike such...
Deck 52: Space Wrecked is a quick solo dungeon crawl card game, where the player fights through randomly generated levels of a derelict spaceship, trying to survive, and reach the escape shuttle. The game can be played as a single scenario (5-10 min, you win by finding the level exit) or a campaign (a sequence of missions). Campaign mode (10-20 missions...
Deck 'Em: War in Europe 1756-1815 is a war game for 2-6 players with influences from Empires in Arms, Axis & Allies, and Conquest of the Empire II (among others). It utilizes an action point system used by the major powers while supported by card play based on the minor countries. This is not your typical back-and-forth, territory-swapping, dice-rolling...