DNGN is a 1-2 player, diceless dungeon crawler with a minimalist style and branching campaigns. Players each take control of an Adventurer, and work together to explore dungeons, defeat monsters, and complete missions, using an innovative stamina assignment system to plan their actions each turn. Over a series of missions the Adventurers will increase and...
A Miniature Aerial Combat Game with Epic Dieselpunk Fighteraircrafts, Airships and airborne launched Dockfighters, set in 1948. You move your fighteraircrafts on a hex grid in different heights and with different speeds. Planes can be equipped with various weapons and your pilots will gather experience during each combat. You play against or together with...
The Airship Expansion includes: Rules, missions, and alternative airship sheets BZW-2 "Ironhead" Battle Airship for All Factions, 165mm/6.5" CL160 "Atlas" Cargo Airship for All Factions, 90mm/3.5" Aruba Pirate Airship, 136mm/5.3" New Airship Systems: x8 Cargo Boxes x4 Heavy Flak Systems x4 Radar Jammers x4 Harpoons x4 Artillery Systems x4 Railguns All...
This expansion includes: Rules and missions A giant fortress tower full of air defence weapons, built for only one reason; to protect something deep below... 6 Rotatable segments: Antenna Array 3 Directional Ground to Air Missiles Flak Battery Radar Radar Jammer Heavy Flak Defense Wall (including artillery): x6 curved walls, x6 straight walls, x3...
The Special Conditions and 3D Objectives expansion includes: Rules and special objectives cards x6 Target Balloons, 21mm/0.8" x3 Air Mines, 30mm/1.2" Flying Grandstand, 60mm/2.4" x2 Scout Blimps, 46mm/1.8" x3 Radar Masts, 77mm/3" x2 Express Trains, 45mm/1.8" Guided Ballistic Missile, 42mm/1.7" Bridge, 45mm/1.8" x2 Prototype Fighters, 52mm/2" All aircraft...
Get ready for a paws-itively fun and action-packed dice game that will have kids and families howling with excitement! Join Dog Man and Big Jim for a fast, furry, and unpredictable dice-rolling adventure like no other. How to play: Roll the dice, search for matching symbols, and race to complete your Story Cards before your friends do. Keep a sharp eye out...
A tactical, plane to plane game of World War I air combat. Designed for use with 1:144 scale models mounted on aircraft stands. "These rules consist of two sets really; the first as an introductory simple quick play set primarily for the beginner or large groups of people - they are fast and definitely deadly . . . The second (and main body of the rules)...
"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading." John R. Boyd, “Patterns of Conflict” At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West...
A bare-bones set of tactical miniatures rules for depicting squad- or platoon-level World War II actions, ostensibly in 1944 Europe. The only real tie that the rules have to the setting is a five-page list of game statistics for small arms used by combatants who fought in the European Theater. However, the abbreviated rulebook contains no scenarios...
Dominate & Delegate is a 2 player legacy campaign game and a skirmisher for up to 4 players & inspired by video games like Command & Conquer. In the legacy campaign, each player choose a side and receive their own information needed for the current mission. Both players have secrets which are unknown to the opponent. Thanks to a deep and immersive story...