King Tea has infiltrated the Realm of Time. Help Cup Joe and his Coffee Time friends stop King Tea from making it Tea Time permanently across the 5 Worlds; or sound the trumpets and join the crumpets (King Tea’s mindless minions of mayhem). "The fate of the 5 Worlds hangs in the balance as you decide whether to side with Cup Joe and or King. Choose to play...
BERLIN ’84: Skirmish Rules for Cold War3! August 1984, after tensions rise the unthinkable has happened! World War III has started with the Soviet invasion of West Germany. Berlin is surrounded and left to it’s fate with no possibility of being relieved or replenished, the units stationed in Berlin are in the fight of their lives as they are attacked on...
GULF STATES: Saudi Arabia, bahrain, UAE, Jordan and Oman covers the smaller Gulf States for the Gulf War (Op. Desert Storm/Op. Granby) in 1991 and beyond. The contents of this book can be used to recreate the 1st and 2nd Saudi Brigades and the Gulf Coalition Forces. ALL equipment and personnel used by all of the Gulf States is included. Omani Challenger...
This volume contains new rules for Airborne forces; including Air-Assault's (via helicopter); Air-Dropped (parachuting vehicles, equipment and personnel) and Air-Landing (touch-and-go dropping of personnel and equipment via transport aircraft). Includes rules for Special Forces (The Soviet Spetznatz) and rules for airborne equipment such as the BMD-1 and...
Inspired by the 1986 movie Top Gun and its companion FASA game, Top Gun: The Game of Modern Fighter Combat, Cold War Air Supremacy is set in the years 1980 to 1991 and geared primarily to the technology and equipment in use during the later years of the Cold War era, commonly referred to as the Second Cold War. Future expansions will add in older fighters...
The Collapse is a wargame that will be published in Spanish and English, which has a point-to-point mechanic for 2 players (with an optional multiplayer rule up to 6 players) with a common deck (CDG), depicting the epic campaigns of the Thirty Years' War in Europe between 1618 and 1648. Each player takes on the role of a faction (Imperial or Protestant)...
The Colonial Crucible rulebook will cover the many of the conflicts of the Colonial Period. The initial rulebook will be a hardcover 140 page book with scenarios for major campaigns of the period. This will have rules to play the game and a lot of historical information about the age of rifles. The Rulebook will be the basic system for use with historical...
Fast-paced, personalized combat during the heyday of colonial empires. Relive the Zulu assault at Rorke's Drift, the Charge of the 21st Lancers at Omdurman (with young Winston Churchill at your right), and many other exciting colonial battles. Games represent the critical point in one sector of a general engagement, or a clash between small parties of...
"A tactical wargame featuring American and German Infantry in the setting of the Western Front of World War II. Each unit represents one man, one support weapon, or one tank. The battles take place on terrain representing areas from France, Belgium, and beyond into the Reich." The Combat system was later used in two other World War II wargames: Battle Cry!...
Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion. Combat! 2: From D-Day to V-E Day Campaign Expansion adds many new features such as: Elite Enemies in the form of the SS A third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players New weapons such as the STG44, the Thompson...
Strategy & Tactics magazine #30. Time Scale: ? day per turn Map Scale: .75 km per hex Unit Scale: Platoon/Company After SPI sold their groundbreaking Eastern Front wargame, PanzerBlitz, to Avalon Hill, designer James F. Dunnigan turned his eye to the Western Front. Combat Command was described as "Platoon-Company Level Combat, France 1944". From the Design...