"A tactical wargame featuring American and German Infantry in the setting of the Western Front of World War II. Each unit represents one man, one support weapon, or one tank. The battles take place on terrain representing areas from France, Belgium, and beyond into the Reich." The Combat system was later used in two other World War II wargames: Battle Cry!...
Strategy & Tactics magazine #30. Time Scale: ? day per turn Map Scale: .75 km per hex Unit Scale: Platoon/Company After SPI sold their groundbreaking Eastern Front wargame, PanzerBlitz, to Avalon Hill, designer James F. Dunnigan turned his eye to the Western Front. Combat Command was described as "Platoon-Company Level Combat, France 1944". From the Design...
This addition to the innovative Combat Command system includes full Army Lists for the Eastern Front from June 1944 through November 1944. These lists allow players to recreate typical historical battalion sized units to use in tournaments or hypothetical battles. In addition a section covers how to create well balanced battles based on actual historical...
This Army List Supplement covers the allied armies of Belgium, France, the Netherlands and Poland in their desperate struggle against Germany in the earliest days of World War II. Specifically designed for Battalion level games such as Combat Command, this supplement includes complete rules for hypothetical battles between roughly evenly matched...
Combat Command: The Bulge to Berlin adds army lists for the forces of the USSR, the British Commonwealth, Germany and the United States for the final months of the war in northern Europe for Combat Command and other similar platoon level games. The module covers the period between December 1944 through the surrender of Germany in May 1945. All the...
Soviet Guards vs German Panzers: Poland, August 1944 After the 3rd Guards Tank Army crossed the Vistula River near Annopol, it was met by strong German counter-attacks. By 16 August, the German attacks had petered out leaving the Soviets in control of Annopol and the surrounding area. Had the German counter-attacks succeeded, the Soviet attacks into Poland...
Combat! Tunisia & Sicily is a stand-alone solitaire game of man-to-man combat in which the player commands an American or Italian squad. Although the 11 scenarios in the game center around the fighting in Tunisia and Sicily, full-war Orders of Battle are included for the Americans and Italians. With this module then, gamers can play scenarios involving the...
Come out Fighting is a miniatures game rulebook about squads and tanks in World War Two. The introductory game presents nine step-by-step learning scenarios based on the real exploits of the 761st Armored, a pioneering African-American tank battalion. The advanced game offers comprehensive rules for all the major forces in the war, using 15mm figures and...
You hear the enemy approaching through the smoke. You blow on your match and check it's length. you bring the heavy matchlock stock to your shoulder and lay the long barrel on it's rest. You are ready to kill, for you are a musketeer of the English civil war. Come out ye Cuckold! is a miniature wargame focusing on skirmishes in the English civil war. It's...
As a man of import and a strong conviction for King or Parliament, you have a duty to the cause. You have received the Commission of Array and Parliament's Militia Ordinance. You can only heed one. For which cause do you fight? Overview Commisson of Array is a scenario supplement for the English Civil War skirmish wargame Come out ye Cuckold! This is a...
MetaHistory #3 - A set of naval miniatures rules. From the packaging: Command At Sea is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander of a ship or task group with a mission. You plat the moves, you fire the guns, you assess the damage. And it...