In the Cloud Kingdom, monsters are getting out-of-hand, and your group of adventurers has been called on to clean up the kingdom! Starting off with just some health and mana, you drop through the clouds, fighting monsters, collecting loot, and hoping that you gain that all-important parachute before you fall off the final cloud! The gameplay is easy to...
CO-OPS was imagined by three graduates of the special military school of Saint-Cyr (General Saint-Hillier class, 2015-2018). Designed as part of the simulation courses to provide a training tool for future section leaders, the game emphasizes cooperation between players against an enemy played by the game itself. Each player takes the lead of an infantry...
This volume contains “ship cards” for the rule set Coal & Guns!. In order to play with them you need the basic rulebook. Coal & Guns! is a three-dimensional tactical naval wargame for the era of the so-called "Pre-Dreadnought". Above all, it wants to be a very simple and fast way to arrange on the table some models of those picturesque ships that marked...
Coast Watchers takes you into the World War II South Pacific’s struggle between Allied intelligence teams and Japanese security forces. Standup blocks hide coastwatching stations, guerrillas, refugees, and stranded Allied crew. Facedown counters hide the buildup of Japanese forces, which the coastwatchers seek to observe and report to headquarters. Other...
Cobra - Game of the Normandy Breakout , is a regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket." Each game-turn is equivalent to three days of real time, and each hex represents a distance (across) of 3.2...
Kabinettskrieg is a Grand Campaign module combining the games Cockpit of Europe, Sport of Kings, and Queens' Gambit in one very large scenario. IMPORTANT. All three base games are required for this module. Kabinettskrieg is a multi-player operational study, for 2-6, or even more would-be generals; each player controls the forces of one of the major...
King Tea has infiltrated the Realm of Time. Help Cup Joe and his Coffee Time friends stop King Tea from making it Tea Time permanently across the 5 Worlds; or sound the trumpets and join the crumpets (King Tea’s mindless minions of mayhem). "The fate of the 5 Worlds hangs in the balance as you decide whether to side with Cup Joe and or King. Choose to play...
BERLIN ’84: Skirmish Rules for Cold War3! August 1984, after tensions rise the unthinkable has happened! World War III has started with the Soviet invasion of West Germany. Berlin is surrounded and left to it’s fate with no possibility of being relieved or replenished, the units stationed in Berlin are in the fight of their lives as they are attacked on...
GULF STATES: Saudi Arabia, bahrain, UAE, Jordan and Oman covers the smaller Gulf States for the Gulf War (Op. Desert Storm/Op. Granby) in 1991 and beyond. The contents of this book can be used to recreate the 1st and 2nd Saudi Brigades and the Gulf Coalition Forces. ALL equipment and personnel used by all of the Gulf States is included. Omani Challenger...
This volume contains new rules for Airborne forces; including Air-Assault's (via helicopter); Air-Dropped (parachuting vehicles, equipment and personnel) and Air-Landing (touch-and-go dropping of personnel and equipment via transport aircraft). Includes rules for Special Forces (The Soviet Spetznatz) and rules for airborne equipment such as the BMD-1 and...