Horrors arise. Your Investigators are the people on the spot. If you can’t stop the Menace now, the city, or even the world, may be doomed. You are the only hope, if you can withstand the terrors and stress of the frights that await you. Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators...
Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. While you can just play a one-off scenario, you can also play the game as a campaign. Keep an eye out for more Terror Paths maps, scenarios...
Captain, reinforcements have just shown up on our sensors! Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates...
Campaigns of Ozz recreates the battles and campaigns for the control of the post apocalyptic Land of Ozz. While Campaigns of Ozz is designed to be played as a stand alone board wargame, it is fully compatible with the Wars of Ozz miniatures game system by John “Buck” Surdu and the miniatures figure line as each counter represents a regiment of miniatures....
Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea! Riding to the Sea is an operational set of campaign rules for Cannon, Cross and Crescent fast play Renaissance naval rules. The rules use an area movement system and an abstracted “Strength Point" system to represent...
This short pack is a supplement for LFG’s popular Cannon, Cross and Crescent Renaissance naval rules, covering the Russian and Swedish coastal fleets of the 1700s and 1800s. The Skärgårdsflottan from which the rules derive their name was the remarkable Swedish Archipelago Fleet, a fleet comprised of many unique ship and barge designs developed by the naval...
After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town. Explore beautifully illustrated...
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully...
This tells the back story of our interactive adventure book series, Cantaloop. In this series of games, you will be talking to characters, combining items to solve puzzles and exploring a unique world to get ahead in the story, just like in a classic point-and-click adventure for the computer. The prequel print & play is a standalone short story in the...
Canvas Falcons Triplane: Air to Air Combat in World War One 1914-1918 Legion Condor: Air to Air Combat in Spain and China 1936-1939 This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to...
“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record...