Command Your Destiny! In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Greta Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling...
In Battletech: Alpha Strike, you take command of large-scale engagements, fueled by tabletop miniatures gameplay designed for the modern wargamer. Inside is everything you need to start tossing dice and moving miniatures on your game table. BattleTech is the world’s greatest armored-combat game. And in Alpha Strike, you take command of large-scale...
This is a Print and Play partial reinvention of the 1987 game published by FASA. In collaboration with three individuals, Battletech Succession Wars is an attempt to address the shortcomings of the original game and (hopefully) attract a new fan following of enthusiastic grand strategy gamers to the Battletech genre. Five players command the military...
Battlewagon is a tactical game of combat at sea. Hexes are 2000 yards and turns are 10 minutes. Each player controls one or more ships, each of which have a "Ship Systems Display" (a la Star Fleet Battles or Car Wars). The game contains statistics for most major classes of ships from Destroyer to Battleship from 1901 through WWII for several navies...
Bayonets! is a print-and-play game of regiment-level Civil War combat. Players take on the role of brigade commanders in some of the most intense engagements of the historic conflict. The primary design objective is to create a miniatures-style system that will fit in your pocket like a deck of cards. The system is easy to learn, emphasizing the role of...
Beachhead is a squad-level Pacific theater wargame. Each hex is 25 yards, each counter represents 1 squad (~10 men), 1 heavy weapons team (~5 men), or 1 tank, bunker, emplacement or gun. One turn represents 10 minutes of time. The game is divided into basic and optional rules. The basic rules cover the basics of movement and direct and indirect fire. The...
NATO kept the Warsaw Pact behind the Berlin Wall until its dissolution - but what if it hadn't? The Bear Marches West contains 12 wargame scenarios set during a fictional Warsaw Pact invasion of West Germany in the 1980s. All the scenarios are based on battles depicted in well-known novels, and are designed to be used with whatever rules the players wish....
Miniature naval rules for the Age of Sail, 1775-1815. Includes die-cut 1/1200 ship counters, compass, turning and wind direction gauges, charts and battle logs. The rules include a detailed tactical ship-to-ship combat system and a simpler Fleet Engagement combat system. Ship statistics are included for America, Denmark, England, France, Russia and Spain -...
Commonwealth Skirmish Scenarios This book contains 14 scenarios suitable for use with any set of WWII skirmish rules. The scenarios are presented for use with Soldat II, but we have included a conversion chart for the following rules: Arc of Fire, BAPS, Battlefront, Battleground, Disposable Heroes, Final Combat, Nuts, and Rules of Engagement. Operation...
This rule set is designed for the beginner or experienced wargamer who is looking for a realistic and fun game that can be played in less than 90 minutes. In these 114 Pages as well as the core rules, you will also get optional advanced rules to make the game more interesting and add more friction, 5 scenarios for quick play and learning, a fully crafted...