One player is in a tricky situation and is looking for a solution. The other players have to invent a story around one bizarre fact that will convince the first player to come to their country to solve the problem. If your country is chosen, you receive the situation card. Whoever collects the most cards wins the game. Who will come up with the craziest...
Comic Turns is a comics storytelling game system – a deck of cards where each has a comic panel all carefully designed so that they can be arranged in any order to make countless new comic strips and infinite stories. The deck comes with optional rules for three games included; ways to play competitively, collaboratively, and just to explore the...
Crazy party game in which players fight laws of sardines. They are kept in so small tins that somebody has to change it! Every round fop common pool players choose slogans which they will shout during the round. Then they take cards with those slogans, shuffle than and remove one. Every player in turn takes one card from the pile and shouts the slogan...
From the introduction: COMMUNITY is a game which focuses people's action in a make-believe community while allowing them to utilize their own judgments and apply their own beliefs and values as if it were real. It is a game which can be played by all age groups, but which is aimed primarily at youth, 10 years or older, or adults who have not been...
An anomaly has been detected in Sector 1357! Galaxy-wide destruction is assured and you only have 3 cycles to relocate all of the sector’s inhabitants to an uninhabited planet outside of the range of the cataclysmic event! All of the Ambassadors are urging you, the scientists of the Allied Galactic Command, to ensure that the members of their species are...
Everyone can understand emotions, but can you decipher each other's emotions? Is your group harmonious...or perhaps discordant? Find out in this game full of emotions... In Affinity, all players get an emotion card, with one of the four "emotion spirits": Fun, Sad, Beautiful or Creepy. Each player also draws nine sentence cards: three starts, three...
Players compose conspiracy theories from the "Them" and "What" cards in their hands and vote to determine which one they like best. Each round is started by the player holding the "Lanceur d'Alerte" card (= first player card) and begins with each player having 3 "Them" and 3 "What" cards. Players cannot vote for themselves during voting. On each round, the...