Congregate is a social political game where players use various Representatives to accomplish their hidden Agendas in a series of votes. Each Session (round) a player will choose a Proposition for all others to debate and vote on. Players augment their votes with different types of Representatives, from the highly influential Councilors to the destructive...
As a member of Congress, your sworn duty is to serve your constituents. Serve them well and they may re-elect you for another term. But a higher prize awaits: the presidency of the United States! The American government is built upon a system of checks and balances. Things get done only when everyone works together. At the same time, only one can rise to...
Description from the publisher: The 'Connections Card' Game is all about conceptually connecting words found on adjacent cards. It can be described simply as a cross between Scrabble™ and Dominoes. The game contains 124 cards with 496 English words. Each card has four family-friendly words (one per edge) and a point value between 1 and 5. There are 17 ways...
Publisher's Description: How do you think a compass is related to fried eggs? What does a roller skate have to do with a ballerina? It’s up to you! This game (for both adults and kids) inspires you to come up with creative connections between seemingly unrelated things. Pluck objects from the bag and imagine an association—poetic, practical, serious, or...
The King has passed and foreign invaders are knocking at your door. With no true heirs the rival bastard children must plot and scheme to gather enough influence to unite the realm against these invaders. Their advance scouts, spies, and sorcerers have already been dispatched to slow you down. Are you enough of a bastard to take the throne and rule the...
The year is 10,000 bc, take control and start your nation. Germany, Great Britain, France, the USA, and the USSR. 2-5 players lead their nations from the ancient era to victory! Explore different routes on the techtree. As you discover stronger and deadlier weapons, your enemies will coward in your power. If destruction isn't your cup of tea you can...
Ten Noun cards are place on a board (numbers 1 through 10 appear below each card's slot on the board). One Adjective card is placed up on the board as well. Each player has a pawn and a voting deck of the same color. The voting decks are simply sets of 10 numbered cards. Simultaneously, everyone places one of their voting cards face down, the Noun card...
Consensus Junior is the third and newest addition to the award-winning Consensus collection. As the name implies, this one's for the kids. The game follows the same, award-winning design as the other two versions. There's a large, colorful board, a deck of 200 noun cards, a deck of 75 adjective cards, a deck of voting cards (8 sets of cards, each with a...
In this Movie Edition of Consensus the object of the game remains the same as in the original Consensus, but the central theme of the game revolves around movies. Game play is driven by questions of opinion regarding movies. You do not have to be a movie bluff to enjoy and succeed at Consensus Movie Edition. Consensus Movie Edition is not a trivia game. It...
Description from BoardgameNews Consensus Music Edition uses the same game play as the other Consensus titles released by Mindlogic: Ten things are laid out on the gameboard – song titles in this case of this game – then players are presented with a category, such as "Song most likely to be on Bill Clinton's iPod," and secretly choose one thing that they...
CONSEQUENCES - The Game of Decisions, Dilemmas and Deceit From the Box "What would be the consequences if you turned up at a fancy-dress party dressed as St George (complete with his dragon) only to discover everyone else in dinner dress? Or what if you accidentally ran over the neighbor's cat, and no-one saw you do it? Do you know what you would do? Can...
The game of Consequences is a fun way to introduce or reinforce the idea that there is a consequence for all actions and behavior. Each card has an everyday task or behavior that results in a forward or backwards move. Roll the Dice to see how many stones you may travel. Follow the colorful stone path to the park, take a ride on the slide, go for ice cream...