Use your quick wit and silver tongue to talk, argue, coerce and bluff your way out of a medieval telling-off! Throw your fellow monks under the cart and ensure that they, not you, take the fall for all these very silly margin doodles! Each player is dealt a Very Silly Guy card featuring a baffling marginalia illustration, and a Very Serious Quote card...
Bubble Brain, "It's the Thought that Counts!" It's the players task to make up funny captions for the goofy photos included. Players write captions for photos and then try and guess which player wrote which caption. The first player to make it around the bubble-shaped board wins. Bubble stickers are also included so players can use their own photos, in...
A communicative card game in which quotations from the bible have to be put in relation to other texts. The idea behind the game is to show that the bible is still relevant today, to personal life as well as to society and politics. The game consists of two different sets of cards. One contains quotations from the bible, the other descriptions and aspects...
Full buckets, happy hearts, kinder world! How will you fill your bucket with kindness? Friends move around the board gathering kindness hearts to fill their buckets. Watch out and don't be a bucket spiller or you will lose all your hearts! Players read action cards and vote on whether actions are bucket fillers or bucket spillers. The first player to cross...
Your favourite storytelling card game is back, with more dark humour than ever AND a toxic twist. Not familiar with the Bucket of Doom? Where have you BEEN?! This thrilling 17+ card game is one you really don’t want to lose. Let us explain: Step 1: Read out one of the doom cards to discover what sort of mess you're in - for example, let's say you're...
Play as Malaysian MPs trying to build the best constituency you can - but will you use clean or dirty money? Each turn you choose to draw 3 cards either from the money pile or the action pile (in any combination). The money pile gives you clean or dirty money to spend, while the action pile has buildings/improvements to purchase, reforms to table in...
Description (loosely translated) from eggertspiele Website: As members of an imaginary corporation you try to improve the initially poor state of the company. Each player represents one of four important powers in the firm: -) The board of directors -) The bank -) The staff association -) The labor union As a representative of one of these powers, you can...
A terrible thing happened: a global catastrophe, the end of the world, the apocalypse - as you like. In order to survive, you urgently need to get into the bunker, but there are too many people in your group, there is not enough food or space for everyone inside. So someone will have to stay outside and try to survive there. You do not want to wander...
The apocalypse is not outside. It does not come from nuclear fallout or an external threat; the real apocalypse happens inside the bunker. A desperate group of men and women will do whatever it takes to survive, exposing the darkest and most vulnerable side of human nature. Power struggles, paranoia, and betrayal turn survival into a brutal test where...
Put on your best space suit and tie! Players will race to the top of the galactic corporate ladder. Each player uses their spaceship token to hyper jump around the section of space to make their mark in the most powerful corporation in the galaxy. The section of space is comprised of 80 cards setup in an 8 x 10 grid. When a player lands on an unexplored...
This game consists of 3 more or less localized sub games. The predominant game is economic. The player moves around the board and if possible tries to buy the companies landed on. If another player already owns it, an industrial spy fine must be payed instead. The second game is a localized trivia game which kicks in at different events. Corrects answers...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Dortmund - moving/acting by turns - Each player rolls the die, moves according the number, follows instruction of space landed on; buys, if possible and/or (preferable) votes; "Chance" cards are created with circumstances out...