アディショナル人狼 (Additional Jinro) is a werewolf game from Japan. In this game, nobody is eliminated until the end of the game. The villagers start as children and develop through the game until the finale. Players start with two cards, one showing their position, and another giving them additional abilities. This allows the children to change as they grow up...
Trade and travel with the Chinese fleet in the 15th century Indian Ocean. You are a Chief Trader in this fleet, which carries costly cargoes for you to exchange for gems, incense, medicine, pearls, resin, spices, textiles, fine woods and fauna. You decide which of these products to bring to trade with foreign ports, and using the knowledge that you alone...
Adoradores de Cthulhu is a variation from the game system from Werwolf for 6 to 18 players. One player is the guardian. He control the events in the Arkhan City, where each player has a secret role: cultists os citizens (some citizens with special powers). The goal from the cultists is to kill every citizen, one by one. If they achieve these goal, then...
This is a turn based, computer-aided, hybrid boardgame. Played by email and 100% computer-moderated, it needs however a Game Master to enter the players moves, manage the correspondence, answer the questions, and so on. Although you can play it with paper and pencil only, the moves are usually entered by the players thanks to a free client program, in...
In a realm where steam-powered inventions reign supreme and visionary tinkerers are prized for their craft, mechanical prowess and creative ideas are the currency of progress. Here, the ever-turning gears of industry spur enterprising minds to bring new ideas to bustling Workshops. Groundbreaking discoveries are made through meticulous tinkering in these...
Publisher's summary 人外の代理人 (Jingai no Dairinin) Agent of Evildoers is a social deduction game to deal magic stones containing magical powers as the agents of evildoers. The game is comprised of only one round. During each turn, you can only replace magic stones once. The victory conditions vary for each player and only one player wins. Make deductions...
Agree to Disagree is a party game that makes it fun to disagree! The game includes a unique component which transforms the dreaded confrontation into a friendly connection. Find somebody you disagree with and score points! Find somebody you agree with and high-five you have found some common ground to chat about later. Each round there is a moderator who...
Positive, uplifting entertainment: part icebreaker, conversation starter, "getting to know you" tool, team building exercise, communication skills builder, teaching aide, therapeutic intervention, tournament, coffee table book, one small part game, and one big part cooperation made simple and fun. Agreed the Tournament of Enlightenment: A unique play...
Ah é, né? is a card game for 3 to 5 players where the most important is to create the most creative history. Each player has a hand of cards showing, each, a different object or person. Each round one card is opened in the center of the table and, starting with these card, each player in sequence must continue a history adding one of the card he hold in...
User summary AHHBANG! ("AHH!" is sound of a zombie growling. "BANG!" is sound of a cop shooting a gun. The name is created from these words.) AHHBANG! is a speed card game where cops fight zombies to protect civilians. Each player initially has seven cards (one civilian, two cops, three zombies, and one randomly-dealt special card). Each round, players...
AI is taking over the Ivory Tower—will you embrace it, regulate it, or resist it? In AIvory Tower, a fast-playing four-player card based game, players take on the roles of faculty, administrators, students, and AI researchers —navigating the rise of artificial intelligence in higher education. Every decision shapes the future: Will AI streamline grading or...