Werewolf is a party game of lies, deceit, & accusations. Are you devious enough? 20 Villager Cards, 10 Werewolf Cards, 8 Wild Cards, 2 Seer Cards, 2 Doctor Cards, 2 Moderator Cards, 2 Village Drunk Cards, 2 Witch Cards, 2 Alpha Werewolf Cards Play with up to 35 people (or two 20 person games!) Most well-designed Werewolf game that exists. —description from...
A game based around the UK pop group Steps. Players control one of the 5 members, and must go through a number of phases (steps), collecting tokens and money. Phases include spinning a spinner; answering questions on Steps; singing Steps lyrics and performing Steps dances,(with other players voting on performance). At the end of the game the player with...
Everyone’s listening to the same song, but are we hearing the same thing? Turn up the volume and find out how much you think alike! This is Stereo Mind, a co-operative music appreciation game of solid sounds and group vibes! The players listen to the music and try to choose the same word. When all the players manage to select the same word, they keep the...
Everyone's listening to the same song, but are we hearing the same thing? Turn up the volume and find out how much you think alike! This is Stereo Mind: Classical, a co-operative music appreciation game of solid sounds and group vibes! The players listen to the music and try to choose the same word. When all the players manage to select the same word, they...
In this Trivia Game two teams challenge each other. Each time it is your turn the other team draws a new category and read aloud 10 answers within this category. Only five of the answers are correct and you have to guess which! Prior to guessing, you state the number of answers you think that your know (1 to 5) and if you are right in the selected ones...
A double race game: each player has a car and a boat. They race round circuits which cross in four places, which have drawbridges. Their position can be "UP" for boats to go through or "DOWN" for cars to go over. When doubles are rolled on the dice, bridges change position, often depending on the vote of all the players. Cars and boats cannot stop. They...
Welcome to the mysterious world of Stogite, a fascinating combination of imagination and creativity... Here, cards with deep, inspiring and fascinating images, will test your creative thinking abilities and the power of your intuition, in an interesting and amazing way. To succeed in this game you should use your talent, imagination, mind reading, and your...
An Australian game produced in the 1980s, Stop press involves rolling a colored die to determine one fo three them,e decks from which to draw a theme card (Good News/Bad News, Scandal or Crime). On the card is a short apocryphal theme like "celebrity found dead in strange circumstances". Each player has a set of words on cardboard chits and is given one of...
Narrative: The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train. Stop the Train is a semi-cooperative, social deduction board game. Players have two missions: Mission 1: Stop the Train! Mission 2: A...
In Stoppa pressarna! you create newspaper headlines and then vote for the best one each turn (without knowing who wrote what). The headlines to write are restricted by two decks of cards. One card from the first deck determines how many words should be in the headline and what the general subject should be (politics, celebrity gossip, scoop, sports...
Two choose-your-own adventures on two decks of cards, to be played alone or voting together the choices. "Il grande cacciatore" (The Great Hunter) puts players in the role of a cartoon cat, such as Sylvester or Tom, trying to catch a pray for lunch. In "Una mattina in Catai" (A Morning in Cathay) players are the young Marco Polo, entering with his merchand...
In the land of Storia, a Traveler is in search of a happy ending – and you get to imagine how they get there! The players choose a card to be the Traveler, and the first player begins the story. As they tell the story, the first player flips over three cards and use the three magic coins to mark which card they think should be in the story next – so only...