Introduction:Villawar or Villagers and Warriors is a two-player strategy game: Black and White. It is played on the squares (cells) of a checkered board with an initial setup. The default size is 8 cells per side, but boards of 6 or 10 are also valid. Each player has 16 double-sided pieces: one side represents a villager (unmarked), and the other a warrior...
Along the lines of History of the World by The Avalon Hill Game Co, players cycle through a series of European civilizations as they attempt to score the most points using the civilization's special powers. The game is set in Europe. Each player is provided with a pool of wooden tokens to represent their civilizations. Each player selects a combination of...
Each player chooses one of the 4 colors of cones and places them stacked on top of each other on the starting area (compass rose in the corner of the playing field). At the beginning, each player may roll the die 3 times. If they roll a 6, they may place their first cone on the space of their color and may roll again, as after every 6. Depending on the...
Each of the two players has 24 pieces: 16 infantry, 6 cavalry, and 2 cannons. The player who moves first places their pieces on points 1-24, then the other player places their pieces on points I-XXIV. The different troop types can be placed on these points in any grouping. Players then take turns moving. Movement is permitted in all directions, but only...
Originally published as Texas by db-Spiele. The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate...
Each player has 20 playing tokens: 1 fighter plane, 1 combat plane, 1 anti-aircraft gun, 1 artillery gun, 1 tank, 2 machine guns, 2 motorcycle gunners, 1 flamethrower, 2 hand grenade launchers, 6 soldiers, 2 paratroopers. The players take turns to move a token and/or capture an enemy token. Firing tokens (like machine guns)may capture enemy tokens without...
Each player gets 20 playing pieces (cardboard tokens) to represent different army units: 1 commander, 1 occupying force, 1 bulwark, 2 cavalry, 3 warplanes, 3 artillery, 3 tanks and 6 infantry. The game board is a square grid with buildings and lakes as obstacles. Only the planes may move over the obstacles. each kind of unit has it's own way to move or to...
Two or four players can participate. If you play in pairs, each player receives 10 Halma figures (smowmen) of one color to place. With four players each takes only 6 figures. Two dice are rolled alternately. If it is your turn, you must place one of your snowmen on the black circle in front of your starting square with every 6. According to the number of...
Basically the game is very similar to the much better known game Pachisi. Each player is trying to move his pigs from his starting position around a race track and get them to the brick yard, which is "home" for the game. There are some differences to the regular Pachisi game. There are only four safe spaces marked on the board. Also there are special...
To win this game, you need to be able to do math: adding, subtracting, multiplying, and dividing. The key is to use the cards skillfully to occupy the highest possible numbers on the clock face with your own pieces (single or multiple), while capturing other players' pieces. The winner is the player who achieves the highest score with the number they...
Standard Checkers rules with a robot for each player. The Robot is placed next to the board on each player's end. On any turn a player may move the robot in one of the following ways: To enter the board, the robot must jump in and capture an enemy piece. The robot may choose to not jump in if the opportunity arises. A robot that jumped in must complete the...
The playing pieces are placed on their colored starting spaces, and the horses on space 9 (the stable). With 2 players, 4 horses are placed on the stable; with 3 players, 5; with 4 players, 6; and with 5 players, all 7. The players' objective is to get as many of their mounted pieces as possible to reach the finish line. Players take turns moving a piece...