Zugzwang is a crazy, captivating complement to Chess, where practitioners play callous cards to force folly upon their furious foes. Perfect for chess enthusiasts looking for fresh excitement, this innovative game introduces a unique card mechanic that challenges your tactical skills. Each player wields a deck of cards that dictates the movements of their...
Each player has 6 playing pieces (corks), he has to get around the game board to the finish. Movement is determined by a die. If a cork gets to a space with another cork, the later is thrown out and has to beginn anew. There are eight black safe spaces outside the track that can be used to escape ones persuer or to set an ambush. The first player to get...
Introduction: Storm Clouds is a simple game with asymmetric piece movement and a slightly odd opening setup evocative of the game Dodgem. However unlike Dodgem, the goal is to wipe out your opponent. This is easier said than done because you can only capture backwards and to the side. A game of Storm Clouds cannot end in a draw. Corey L. Clark designed...
Stowe evolves the game of Chess to a new level by allowing a player's pieces to stack on top of each other through any legal Chess move. As stacks grow, each one may move like the normal movement of the top piece or may use a secondary movement ability determined by the height of the stack. Each piece has a number on it that corresponds to the height stack...
Immerse yourself in a mystical world where magic and strategy are omnipresent. Wizards, your goal is to summon gems to create alignments or capture your opponent's stones. However, gemstone summoning magic is unpredictable! Which makes the generation of your favorite secret stone uncertain... Analyze, adapt your strategy and anticipate the movements of...
Like in Chess, 2 players sit opposite each other and lead their pieces from an oil company (tankers, pipelines, oil tanks, drilling rigs, company boss and general manager) on an 8x8 board. The figures are assigned short (1 or 2) steps or long (any number) steps. At the beginning of each turn, a player receives income for some of his remaining figures and...
The figures (1 king, 4 shooters, 8 cavalry, 12 footers) are placed on the game board in two opposing, outer rows of spaces marked by a red colored line, in any order. A dice is rolled alternately once. The meaning of the throw is as follows: For throws with 1, 2, 3 or 4 points, the same number of any figures move or capture. (Each figure may only be used...
A compilation of 3 games in a wooden box, cover and bottom showing 2 of 3 boards. In addition, there is a board for Nine Men's Morris. Components: 2 x 48 wooden blocks Stratira: Very close to Score Four. Scoring is different as you may continue after having 4 in a row to get a better score. Details of the rules in BGG Weblink. Königshalma: Very close to...
One of the attainment games where you try to reach the other side of the board. You start the game with a fixed initial placement, and each turn you move one of your pieces, which must jump over exactly one other piece. The piece jumped over can be either color. You win if your piece reaches the farthest end of the board, but you lose if you run out of...
A propaganda game from Germany in 1940. It's a variation on Chinese Checkers where you have to move your pieces from one side of the board to the other and back avoiding the enemy's spotlights and flak. The players take turns to roll and move. Enemy pieces may be captured by jumping over them to a free space behind them. The player who brings the most...
Stymie is a classic game of territory control and capture, played on a 7 x 7 board made up of 24 Perimeter spaces, 24 Prime spaces and the Center space. There are 2 types of pieces, 26 stones (13 Gold and 13 Silver) and the Antipode. The game starts with the Antipode on the Center space Silver side up and an otherwise empty board. Players take turns...
Jump right into the battle by taking command of a team of Heroes or Villains to go head-to-head against your opponent. Start the battle off by moving up your force's Minions to attack your opponent. As you fight your opponent you will earn points for your team. You can use these points to call in the help of super-powered individuals. Build up your forces...