This game is a departure from the usual style of 18xx game, which relies on no more luck than where you sit in the starting order. In 1829 Mainline, you are dealt a collection of share certificates from which you select your initial portfolio. Further shares become available during the stock rounds. Players may bring additional certificates out from their...
After the 1848 Revolution, Hungary became a modern democratic country. However, as part of the Austrian Empire and consisting of numerous ethnical groups, the transformation caused serious political and social conflicts as well. These led ultimately to internal revolts, then a full-scale war with Austria. 1848-1849: Hungary Fights for Freedom is a...
1862 War in Virginia is a solitaire game on the Civil War campaigns in Virginia. You take the role of the Confederates against a card driven Union Artificial Intelligence (AI) player to determine the outcome of the Civil War in 1862. Players will have to fight along the four major fronts during 1862, The Valley, Overland, The Peninsula, and The James. Can...
1872: The Lost Crows is a solitaire, map-making, Roll-and-write survival game focused on a realistic immersion into a narrative of the Frontier West from a (Michener-esque) Native point-of-view. It's the 4th in my xx72 line of 1-page micro games. This game differs from its predecessors by increasing theme and putting much more emphasis in journaling and...
A solitaire railway building game consisting of 18 turns, in each of which you fill two hexes with passenger rails and stations, goods rails and factories, plus forests and spoil heaps. Each turn you roll 7 dice, 4 blue and 3 red. The blue dice are used for passenger lines and stations; the red dice are used for goods lines and factories. You may also use...
In 18Lilliput, players try to build up the best railroad network by using action cards to get richer than the other players. Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play, and every round, each player may select two action cards from a common...
18Mag (Magyarország meaning Hungary) is an 18xx game that tells the story of Hungarian railroads and their supporting companies. Depending on the player number, 13 different railway companies are drafted equally between the players. These railways operate in numerical order, build track on the map, erect stations, run their trains and always pay out their...
18WE: Western Europe is an 18xx game based on Mike Hutton’s popular 1862: Railway Mania in the Eastern Counties system, with a larger board, more offboard areas, and a strong operational spin. It features a random setup of twenty one companies that have four different kinds of licenses, and appear in different orders through the game. Additionally, it has...
18xx Checkers is a simplified Print and Play version of Tresham's 1829 Mainline designed to use common gaming material that most people own. One or two players will buy shares in four different Railroad Companies, lay track and operate trains to collect revenue. The playing surface is a standard checkers board and standard playing cards are used to...
Early morning, 18th April 1906, the city of San Francisco awakes shaken by a massive earthquake of magnitude 8.6 on the Richter scale and by a huge fire that started afterwards. Even today, it is still classed as one of the worst natural disasters in the USA. In 1906 San Francisco, you are a property developer for the rapid reconstruction of San Francisco...