The Wild Vengeance of Witches is a miniatures agnostic skirmish adventure board game for 1-3 player (Solo or Co-op). You lead a coven of witches against relentless townsfolk, seeking revenge for them kidnapping your familiars. Customize 6 unique Witches, fight endless swarms of enemies, and play through 2 narrative-driven scenarios. Includes a 20+ page...
Step into the boots of a Wild West business tycoon with aspirations of becoming mayor. By day, you'll invest in a bustling frontier city teeming with miners, merchants, and dreamers. By night, you rely on your skills at the poker table to become richer still. How will you gain loyal constituents? Will you play or pay your way to the top? In Wild West...
In Wilderness, players drift ashore on an island after a horrible shipwreck, and need to find their way through deep jungles and over high mountains to reach the civilization and survive. They need to avoid wild animals and sicknesses, while managing their thirst, hunger, and exhaustion. The first one to reach the village - or the last survivor - has won...
WILDERNESS 1864 is for 2 or more players (though you can play solitaire by playing both sides). The game is designed to be played in 2 - 10 hours depending on the scenario. The game comes with a beautiful full color hard mounted map and counters by José Faura. Refight the first battle between the two great generals of the Civil War - Grant and Lee. As Lee...
A solo pen and paper game of chance and strategy where you must save your home and land using turn-based tactics to prevent a growing wildfire from consuming everything in its path. The game takes place on a 6x6 grid. A pair of dice determines the origin of the fire along with additional events each turn while the player chooses how best to thwart the...
The meadows are a riot of color, alive with the buzzing of insects, and it’s the best time to collect a beautiful summer bouquet. Can you gather the most stylish flowers? Wildflowers is a 3- to 8-player card game of drafting and set collection played over three rounds. Each round, players will simultaneously keep a growing portion of their hand, passing...
Step into the shoes of a park ranger. Create a home for many wild animals. Plant various trees, place lakes and meadows, to create suitable environment for every species of wildlife to live in. Invite animals to habitats you created - the greater the diversity of your park, the higher your point total will be. In the base game you will create Bialowieza...
In Wildscape, you will restore barren lands in Africa with rich habitats -- woodlands, wetlands, savanna, deserts, and rivers -- to create areas for a diverse animal ecosystem to return and to thrive. Each player must expand their land and fill it with specific habitat tiles based on the needs of both common (but variable) objective cards and personal goal...
The life of a pirate is never easy and rarely boring. Whether it’s running contraband past military patrols or securing your hideout from rivals, you’ll need equal parts wit and daring to turn your fledgling operation into a pirate empire. In this cooperative legacy game you will build your own empire by successfully navigating each chapter of the...
Willoughby’s Chase is a free solo campaign set during the Wars of the Three Kingdoms in 1643, designed to complement the Dominion of Pike & Shotte rules by Stephen Parker and published by Ork Games. In a campaign featuring dashing young cavalry officers, a man who once planned to elope with the Princess of Zanzibar, and a then relatively unknown Oliver...
Win or Die is a complete stand-alone game designed to be played solo or head-to-head. Win or Die adds Vehicles to your ATZ and Post Apocalyptic games. Drive down the road and there's no telling what or who you can run into. Chase them? Yep. Bash them? Yep. Shoot them? Yep, you can do all that and even more. Like what? How about racing for fame and fortune....
In 1884, under advice from her spiritual advisor, Sarah Winchester began work on a house in California. Starting with an eight room farmhouse, she continued adding and renovating until she died in 1922. She believed she was haunted by the spirits of those killed by Winchester-brand rifles and that by constantly renovating the house she could keep the...