A flip-and-write game in which we build a medieval city. In the game we have 10 turns, in each turn we draw a new card and choose a side, which determines what we will build. It is always any of the 10 buildings, but also elements such as crops, animal husbandry, a wall, a road, and in addition we have to draw a negative element on the map: wolves...
In Toy Store 51, you lead a squad of plush toys defending the shop where alien experiments once took place. Now the creatures are trying to escape, and your toys are the last line of defense. A fast deck-building game filled with action and a touch of sci-fi. In Toy Store 51, waves of aliens break loose each round, threatening to escape into the outside...
Late last year a series of grisly murders in the town of Valley Falls captivated the world. A handful of victims were abducted at various points throughout the month, killed in gruesome ways, decorated to resemble popular children’s toys, and gift-wrapped for the police to find. Among those “toys” that were created and left for the authorities: a...
TOZAN is a solitaire game from Japan for a mountain climber. The game is very quick to play, only five minutes, and the player must ascend and descend the 8000m mountain safely. But the mountain is capricious, and the weather changes rapidly. So the climber must be prepared, plan ahead, maintain their strength, and watch for a lucky break. The deck is 16...
Incorporates the Track Agency and tries to stop the fugitive criminals! Agent(s), get your tracking device and listen to the crime date. Search the newspaper to find it. Identify the three locations listed in the newspaper articles. Find them on the map and connect them using your private area. Point the tracker at the center of the confidential area and...
You are the only one who can help a devastated family locate and save their missing child. Bad news: it's an arid, post-apocalyptic world full of zombies, raiders, and beasts. Good news: you are one of the Trackers, legendary rangers from the past, able to withstand all the dangers awaiting you in the wasteland. This is a one-page solo print and play roll...
Trader's Journey is a strategic retro-inspired adventure card game for 1-4 players, ages 13 and up, that runs for about 60 minutes for solo players, and 90-120 minutes for 2 or more players. Collect and manage coins, buy and trade precious loot, battle ferocious monsters, and explore the land of Arden as you attempt to make a name for yourself as a...
A solitaire traditional card game named after the fey creatures, called bogeys, used to explain everyday grievances. The aim of the game is to play all 52 cards in as few columns as you can. After each turn by the player, the bogey (not to be confused with the mythical "Boogeyman") has their turn - playing the next card in the deck to the table regardless...
Card Capture is a relatively simple introduction to the Deck Building genre using a standard deck of 54 playing cards. Players start with the smallest cards in the deck and slowly use them to purchase higher-valued cards, while at the same time strategically thinning their draw decks and avoiding the capture of their own valuable cards. Card Capture is the...
PNW: Card Games Inspired by the Pacific Northwest is a beautifully illustrated book of six modern games for fans of card games, board games, and the Pacific Northwest. All you need is a deck of cards to hunt with a pod of orcas, forage for tasty mushrooms, brave the swift rivers of the salmon run, and more. Created and illustrated by Pacific Northwest...
Players are about to start a trail running race, taking place in a mountain valley. First player to reach the finish line wins. In the valley, there are different terrains : forest, grass, rocks and snow. Throughout the race, players will have to choose their own path according to their own abilities on each terrain. They must manage their effort :...
A roll and write game of rails across various terrain where players try to connect Cities, buy and sell goods, and complete contracts. Players are responsible for upgrading their trains to be able to develop better abilities and make their travel easier and more profitable. The Conductor and Engineer lend a hand as well as the occasional Station that can...