Published by Avalon Hill in 1989 (for the Third edition). (from MMP's web site:) It is 70 A.D. Dawn breaks on the combined might of four Legions arrayed on the heights of Mount Scopus, starting their methodical advance across the valley to the ancient walled city of Jerusalem. Siege lines have been secured tight about the city. There is no hope of escape....
History repeats itself but no one remembers what happened last time, the silence was interrupted by war songs, the moment had arrived… Object of the game: Defeat all the enemies (grey squares) on the Battleground grid before the End of the Night (9th Turn). Roll 2 dice at the beginning of each turn. The results will be used to either deploy troops outside...
The Siege of the Molten Mountain'' is a new turn-based board strategy game. It can be played with 1–4 players and can be both story-driven and sandboxed. The main objective of this game is to reach the peak of the molten mountain and defeat the Moltouons, a savage demonic race that uses the mountain to shoot lava and death upon the lands. The road is...
Siege Works is a solo roll-and-write wargame that captures the art and tension of siege warfare. Take command of your engineers, construct artillery batteries, and lay mines as you dig trenches all the way to the fortress walls. Experience fast-paced, tactical gameplay driven by streamlined resource management and dice-based decisions. Each turn forces you...
You are a German submarine commander, going on a hunt for Allied ships at the beginning of 1941. In next few years you have to sink as many ships as you can, scoring enough tonnage to win the game. Components: 54 cards with variable usage. Cards are split into: Air Attacks, Ships and Escorts. Ships can come into three different sizes with different tonnage...
Silent Service is a tactical-level, narrative-style solitaire wargame using a tables-based game engine simulating the US Navy submarine war against Japanese shipping in the Pacific during World War II. As the captain of a Salmon or Gato class submarine based in Fremantle, Australia during 1942-1945, your ultimate goal is to locate and sink as many enemy...
"Silent War" is a solitaire wargame simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available...
Silent War and IJN, Deluxe 2nd Edition is an enhanced second edition of the original, award winning, game first published in 2005. Silent War is a solitaire simulation of the United States' Navy submarine war against Imperial Japan in World War Two. You serve as Commander of Submarines, US Pacific Fleet (ComSubPac). Your mission is to deploy your boats...
Scott Almes' Silicon Valley puts players in the shoes of budding entrepreneurs struggling to be the first amongst their competitors to have their startup company valued at $1 billion. Players hire staff for their start-up company to put out new products, with the nature of the products being determined by patterns that you build with polyominoes. By...
As a merchant of the silk road at the center of the world, your goal is to buy and sell specialty goods while moving from one bustling city to the next in order to become a wealthy merchant. In this game, players must create trade routes connecting two cities by lining up tiles containing images of roads on top of the board while using a rough map for...
In Silly Aunt Sally, players will assume the role of cousins who are pitted against each other in another one of Silly Aunt Sally’s games. During the game, players will take turns adding score conditions and placing cards to a personal tableau to form polyomino patterns for various scoring opportunities. Once the deck runs out, tally up the score and...