PlotWeaver: Cards of Creation is an imaginative, card-based storytelling game that invites players to craft their own narratives through a structured yet flexible framework. Players are guided by Story Patterns, such as the Monomyth or Circular Narrative, which provide the overarching structure of their stories. Throughout the game, players draw Story...
Plunder and Fighting! is a solo tabletop adventure wargame where you are a Pirate Captain during a fictional history that aligns loosely to the golden age of piracy between the 1650s and 1730s in our world. You will lead your Crew on daring raids for loot and glory while also trying to keep at bay the authorities and a rival captain out to do you in. Each...
Space is Time is Money is Power again. Plutocracy: Passengers expands Plutocracy by introducing a captivating solo mode as well as the addition of passenger transport to multiplayer gameplay. In the multiplayer expansion, new actions allow players to pick up passengers and fly them to their destination. When dropping them off, players can choose among a...
PLUxINUS is a dice math game which can be played competitive or cooperatively. It also can by played solo. The game has 30 spot dice 1-5, the 6 is replaced by a two-digit numer 10-39. On a turn you draw 5 dice out of the bag and roll them. Goal of the game to find out if any the two-digit number(s) can be calculated using addition (+), multiplication (x)...
PMC 2670 is hard sci-fi platoon-sized ruleset intended for 15mm and it's second edition of PMC 2640 released in 2013. Introduction In 2013, we have boldly released PMC 2640, which successfully found its place on crowded 15mm sci-fi wargames market. Now, it's high time to leap forward! In the last 3 years, we have worked hard on PMC 2670, which is much more...
Pocket Adventure is a solitaire adventure game in a compact deck of cards. Gather your things and explore the land, encounter monsters, meet travellers and visit towns. Collect treasure and complete quests. Do it for glory, for fortune or just for the thrill of adventure. A turn begins by choosing a Location to explore. Each Location has an Explore value...
Pocket Air War is a fast game of aerial combat in WWII you can play anywhere you want. Each plane comes with a specific Dashboard. It is the core tool for playing a plane because you can find all the needed information on it. You can also use it to measure distances during Movement and Combat. The Definitive edition includes all the planes to re-enact the...
Take to the skies anywhere in this 8-card wallet-sized microgame. You are the pilot of an apache gunship on a mission of destruction in an enemy controlled airspace. Fight your way past dozens of aircraft and ground forces to strike your target and get to safety. Play aggressively to destroy your enemy and drive up your score or play safe and pick them off...
Can you create the most harmonious aquarium? Each fish in the tank has its own action. On each turn you can either flip a fish card so that it swims (and its action goes) in the opposite direction - or you can perform its action to move fish and various features around the aquarium. Playing the 'feed the fish' card gives you a once-per-game special action...
The Goldfish expansion adds 4 goldfish to the base game, each with a new unique action. There's also a Net to help you with its own special action. The Castle expansion is used together with the Goldfish expansion for an even bigger aquarium. It has (you've guessed it) a castle as well as an extra fish of each species which means larger schools and higher...
Pocket Book Adventures is a solo-only, minimalist dungeon crawler that’s built for travel. Explore dozens of maps, encounter unique monsters, level up, grab loot, and do it all from a book that fits comfortably in your pocket or purse! Best of all, you can play this entire game with nothing but the gamebook and a pencil! Rather than using dice or cards to...
Players become farmers. For 12 months you should wish for a good harvest, control the weather and prepare the baskets to harvest the most fruits. The game runs for 12 rounds. Each round is divided into DRAFT PHASE and LAYERING PHASE. You get 1 card per round through the DRAFT PHASE. You lay 0 to 2 card per round through the LAYERING PHASE. Points are...