For those who stumble into the Cave of Djinns, there is only one way out. Should you fail to solve the djinns’ riddles, you will surely suffer their wrath. Cave of Djinns is a solo-only 6-card expansion to the Mysticana deck. In this evolving puzzle, the player must solve the djinns’ riddles through careful card placement. Each of the 6 double-sided djinns...
The ancient dragons who once terrorized your realm have returned in search of new treasure. Rally your forces and wield elemental magic to guard against their invasion. Defeat the three ancient dragons to protect your lands! Each turn you must call upon your elemental skills to improve your position without falling victim to the dragons’ curse. Lay out...
Within a realm shattered by war, shrewd nobles back opposing factions to secure their place in the future. Lend your support at the right time to wrest control of the realm from your rivals. Players square off as influential nobles vying for leadership of a war-torn realm. Each turn, players manipulate three elemental factions, backing one in their fight...
Three horrific harbingers herald the crises to come. As a powerful seer, use your mystic visions to prepare against the ever-worsening perils. Harbingers builds on the existing Mysticana solo game Nine Perils with new Harbingers, special abilities, escalating challenges across three rounds, and a cooperative mode for 2 players. Harbingers is an expansion...
Oracle's Sight is an expansion game to the Mysticana deck for 1 person and is designed by Jamie Thul and Ian Howard. This divination guide based on traditional tarot methods gives players inspiration and insight into a question of their choice. Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with...
The wild magical energy permeating the world calls to each spellcaster differently, inspiring countless unique branches of arcane tradition. Each style's adherents seek to prove their chosen methods superior both for casting ability and for managing the unpredictable surges of magical power. Wild Magic is an expansion to the Mysticana deck for 1-2 players....
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole, and the foundation deck in general. It is not for a specific game. Living elements interweave throughout the realm. A water guardian extinguishes a roaring wildfire that leaves behind unrecognizably scorched earth. The seared avatar of that earth rises and consumes the...
Nine Perils is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. The prophecy foretells nine great perils, warnings of coming doom. As a seer, you must peer into the future and find a path to avoid these perils. Nine Perils is a solo-only game of limited information and anticipating the future to avert...
Myth & Goal is a miniatures board game of fantasy football for 1-2 players, designed by James Hewitt and Sophie Williams. In the game, each player takes control of one of many unique teams defined by classic fantasy races, such as elves, dwarves, and orcs, and faces off against each other in a sport inspired by American football. While each team features...
Cooperative Miniature Encounters in the Cthulhu Mythos. Mythos Encounters is a miniature skirmish game of the Cthulhu Mythos. This is a cooperative game, in which Investigators work together to face the horrors of ruthless cultists, mysterious alien creatures and the elder gods themselves. Your investigators can face enemies head-on, trusting in your...
This is a bonus expansion developed during a kickstarter campaign. This mini expansion includes two sprites: Fyxx and Bouque. This expansion allows you to meet Sprites while you are adventuring. Each of the cards has beautiful Sprite artwork on the front, along with a fun descriptor. There are three different abilities listed on the back of each card. When...