My Word comes with a board portraying a horse race track, with five circled stations labeled 3, 4, 5, 6, and 7-Finish. There is a metal horse token for each of the four lanes. The card deck has 67 letter cards, 2 jokers, 2 picture cards and 1 number card. The main game has each player start with their token at the start and a 2-card hand. During each turn...
"Mycelium is a resource necessary to mushroom life, but it is becoming increasingly scarce. The little creatures will fight to take over the last Mycelium stocks." In Mycélium, players are trying to get the most points by capturing opposing mushrooms. The game contains 60 Mushroom cards numbered from 1 to 10, in 6 different colors. In the beginning 9 cards...
Mystery Kingdom is a deduction game based on perceptiveness and fact matching. Players take the role of mages working on the chronicles of the fantasy land. Looking through the jumble of events they try to put them in order and solve puzzles about which events influenced the future of the kingdom. During the game players have 9 maps at their disposal which...
For those who stumble into the Cave of Djinns, there is only one way out. Should you fail to solve the djinns’ riddles, you will surely suffer their wrath. Cave of Djinns is a solo-only 6-card expansion to the Mysticana deck. In this evolving puzzle, the player must solve the djinns’ riddles through careful card placement. Each of the 6 double-sided djinns...
The ancient dragons who once terrorized your realm have returned in search of new treasure. Rally your forces and wield elemental magic to guard against their invasion. Defeat the three ancient dragons to protect your lands! Each turn you must call upon your elemental skills to improve your position without falling victim to the dragons’ curse. Lay out...
Within a realm shattered by war, shrewd nobles back opposing factions to secure their place in the future. Lend your support at the right time to wrest control of the realm from your rivals. Players square off as influential nobles vying for leadership of a war-torn realm. Each turn, players manipulate three elemental factions, backing one in their fight...
Three horrific harbingers herald the crises to come. As a powerful seer, use your mystic visions to prepare against the ever-worsening perils. Harbingers builds on the existing Mysticana solo game Nine Perils with new Harbingers, special abilities, escalating challenges across three rounds, and a cooperative mode for 2 players. Harbingers is an expansion...
Oracle's Sight is an expansion game to the Mysticana deck for 1 person and is designed by Jamie Thul and Ian Howard. This divination guide based on traditional tarot methods gives players inspiration and insight into a question of their choice. Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with...
The wild magical energy permeating the world calls to each spellcaster differently, inspiring countless unique branches of arcane tradition. Each style's adherents seek to prove their chosen methods superior both for casting ability and for managing the unpredictable surges of magical power. Wild Magic is an expansion to the Mysticana deck for 1-2 players....
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole, and the foundation deck in general. It is not for a specific game. Living elements interweave throughout the realm. A water guardian extinguishes a roaring wildfire that leaves behind unrecognizably scorched earth. The seared avatar of that earth rises and consumes the...