Hellfire and the fall of Empire? is designed to be a science fiction solo campaign. It will produce battles which you can, if you wish, play with an opponent, but I’ve also provided suggestions for solo play there as well. The campaign is designed to work with Hellfire rules which are 1/300 Sci-Fi, but frankly you wouldn’t have to do much tweaking to fit...
Another world, another selection of solo wargames campaigns for Hellfire, the 6mm sci-fi rules for people with small figures and large imaginations. On the temporarily misplaced world of Hind II you can lead caravans across the wastes, jockey for power in an ancient city whilst trying to ensure that the barbarians remain outside the gates, dominate petty...
Hellfire in the City is a stand-alone solo sci-fi wargames campaign. Starting small and building your forces as you go, your aim is to control the sprawling city of Velonopolis. The city is currently a patchwork of territories controlled by everything from petty thugs leading their bands of street scum through to corporate askari supported by mecha. As...
In Helm’s Slain, players are adventurers in a cooperative dungeon crawl campaign, defending the Kingdom of Helm from monsters emerging from nearby dungeons. Over nine levels of the dungeon, the party must survive increasingly difficult encounters and defeat the final threat. Players choose from five character classes, each with distinct abilities that...
Help Yourself is a flip and write word forming game played over six rounds. Each round is played on a 3x3 grid - player sheets can be downloaded or simply draw a tic-tac-toe grid and write a ? in the middle space. Letter cards are revealed one at a time and everyone immediately writes the letter in an empty space on their grid. After 8 cards the grid will...
You are Captain Sama Kollin, commander of the U.N.S. Herald, the first human spaceship capable of trans-light-speed travel. Your mission is to guide your ship in its voyage of exploration, accomplish results that repay humankind of the efforts that made the voyage possible, and come back to Earth to ignite enthusiasm for the New Frontier. The Herald is a...
A Herança de Cthulhu - Board Game is a survival and exploration board game for 1 to 4 players aged 18 and up. In this game, a group of Survivors must escape Madison City after their refuge is destroyed, facing hordes of Cultists, madness-stricken individuals, and terrifying monstrosities serving the Great Old Ones. Players navigate through missions...
A FLAVORFUL DICE GAME Everyone has a green thumb when playing Herbaceous Sprouts. Unwind while enjoying this beautiful and thoughtful game of collecting seeds, using tools, and growing sprouts in the community garden. Gather your seeds and tools from the shed, but don’t take too long or your friend might become the Head Gardener first. OBJECTIVE Become the...
Hercules 3000 is a solo deckbuilding game where you take on the role of Hercules, a distant descendant of his ancient namesake, as he confronts new incarnations of some of his ancestor's greatest challenges. Defeat all 9 enemies before you hit points get reduced to zero to win the game! At the start of the game, you construct your deck with several...
Heredity: The Tale from Lexington Creek is a new campaign based on Heredity system. It's a co-operative, narrative game where you play a group of orphans in a western horror story. All the stories are in a deck of cards. 1 deck per chapter with a map, enemies, encounters, and a lot of surprises. You will play your own character by using your action token...
Heredity: Those Kids! is a standalone, a what-if story based on the first chapter of the Book of Swan campaign. This chapter is a new story, easier to play, slightly shorter, with a dash of humour. If you don't know Heredity, this box has been made to discover the game. If you know it, feel free to enjoy it as a bonus. Most cards have been modified. The...