Grace Flynn - Tides of Forever is a tabletop miniatures game where players try to help Grace and her stalwart crew survive in the hostile underground world of the Shadow Sea. The rules for the game are based on the game system for ShadowSea - Conquest of the Underground World, using dice and tactical choices to complete different battle scenarios. The game...
You just finished your Bachelor’s studies in Necromancy, and you kind of like this type of magic. You are thinking Yes, I can raise dead, but they only last a couple of hours or so…that is not enough to make a dent in the World. And so, you venture forth to become an even more knowledgeable and skilled necromancer. In this solo print-and-play 10–15 minute...
Get ready to fill the streets of the city with color! You only have one minute to place all your tiles and form your graffiti mural... In each round the score changes, will you get the best combination or will you look for the prize for speed? In each round players will have to place, the fast as they can, their tiles according to a given shape, but also...
Grand Army of the Republic, Designer Signature Edition by Roger Nord has returned! In this game, the North and the South marshall their economies, produce forces, and command them on wide fronts. In the multi-player game, partners fight the war as a team. What players do as commanders will shape the destiny of the Blue and the Gray. Several changes have...
You’re in charge of putting together the best fireworks show. But no matter what you do you have to get the Grand Finale right. Can you use all the firework cards and end the night with the perfect Grand Finale? Grand Finale is an 18 card solo only game where you play cards within an 3x3 grid in an attempt to finish the night with a pre-determined display....
The Solo Module is designed to slowly reveal an automated plan of battle for the non-player side. The rules determine the command decisions of enemy, non-player generals. They may also be used to automate the decisions of subordinate commanders in one to one game play; adding to uncertainty and unpredictability in “normal” games. The first three sections...
Grand Prix Glory is a fun and innovative set of fast play rules covering Grand Prix auto racing from 1920 to 1940. The pre-Formula One era featured remarkably beautiful cars driven by remarkably brave drivers. Grand Prix Glory captures the feel of the era without getting bogged down in mechanical details. The game emphasizes the connection between man and...
Sports simulation that allows realistic Tournament Play and Season Play in a reasonable time scale, while still giving ALL the features that come in to effect during ATP / WTA Tennis seasons. You can play Singles or Doubles, Seasons, Tournaments, on-off matches. World Team Tennis, Davis Cup, Federation Cup, or Hopman Cup matches or Tournaments or any other...
Graphite City is a roll-and-write using 6 standard D6 dice (blue, red, green, black, yellow, white). Each turn, players will simultaneously decide what resources to collect and what building to draw in their hex grid, constrained by the roll of the six shared dice. The game ends in a maximum of 16 rounds when all spaces are filled; sooner if any one player...
Grave Keeper is a print and play, roll and write game for 1+, in which players take on the roll of a Victorian grave keeper managing the crypts of four noble families. Bury the dead, maintain graves, lead funeral processions and fend off grave robbers! Will you earn the highest reputation and be the best grave keeper in town? Driven by 4 coloured D6’s and...
You and some of your friends decide to explore Ash River Cemetery the weekend before Halloween. It’s home to the final resting place of Kristofer Grimm, a man who was rumored to be rich, a serial killer, an evil toymaker, one of the fathers of modern cryptography, and a practitioner of the dark arts. The facts are likely an amalgamation of all those...
The year is 2393, humanity reached the stars and grown a lot to became a galactic republic. Each planet in the republic needs to be connected with others to exchange goods and fulfill their needs. Thanks to the tech advancement there is an easy way to achieve that. Ships can travel to a distant places by using gravity folding provided by space stations...