2 Card promo pack that was part of the Fantastic Factories: Manufactions Kickstarter. They can be simply added to the Manufactions expansion. Metafactory Industries - its power is to copy other faction powers. BIG Pharma is a corporate faction that really rewards the usage of vitamins in a big way. Instead of changing the value of a die by 1, vitamins can...
The high-pitched whine of an FPV drone is the modern equivalent of the Stuka siren from the Second World War. From a clear blue sky, a drone appears, traveling so fast that it nearly outpaces the noise of its motors. Those who hear it may have only seconds to live. Drones have changed the face of modern warfare. Game of Drones™ is a trademark of Historic...
In just a few years, the world will be plunged into turmoil. Countries around the world will panic, widespread chaos will ensue, and civilized society will change virtually overnight as citizens cope with the loss of a modern-day vital resource. A resource needed for commerce. A resource needed for communication. A resource needed for life-sustaining...
This board does what it says: Punishing. It’s designed to frustrate and tease players, and leave them feeling like they’re in a hell loop… in the best way possible. It integrates with other Game of HAM products, and if you have no friends, you can play it solo. Ready for punishment? Players begin on a two-sided modular game board (which can be mixed and...
Game of the Year is a thematic board game about making video games. It can be played solo, competitively or cooperatively. In each session, players takes on the role of a video game publisher and release up to three titles. Players win if they are awarded Game of the Year. If they fail to be awarded Game of the Year (or run out of money prematurely) they...
Game Rover is the first game designed to play with your best friend (the one who was looking at you longingly on family game night). In this fast-paced game, players draw a card, set a timer, and have 60 seconds to keep drawing cards and trying to get their dog to do as many trick as they can before time runs out. Rules are written in both people and dog's...
The Winds Of Change Narrative Campaign is a follow-up to the Path Of The Ronin. Featuring equally beautiful art and an immersive story line, guide a young Samurai through the changing landscape of feudal Japan as the European powers begin to influence the destiny of the Japanese people. The outcomes of your efforts will shape the narrative as it unfolds...
Thick fog covers the sea, sowing doubt and confusion wherever you look. Illuminate these obscured areas if you hope to survive. Fearsome Fog 4-card expansion adds unique Fog cards, all of which are placed above the starting sea. These cards do not move, but remain face-down until a Nightmare underneath one is defeated. Once this happens, reveal the Fog...
Weak sunlight barely filters through the low winter clouds. The nightmares seem to draw strength from the oppressive darkness, gathering in ever-larger hordes. The Long Nights expansion adds 5 new Nightmare/Trap cards. These cards are shuffled into the standard deck and then 3 cards are removed, creating an unpredictable and more challenging experience for...
The shore looks different than before. You used to have every crooked tree and worn pebble memorized, but as the nightmares attack things look... strange. Has your lighthouse changed? Is it all in your mind? The Strange Shores expansion introduces 3 new Lighthouse cards, each with their own unique rules and strengths. Each Lighthouse replaces the one found...