Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any...
The First Crusade is a solitaire wargame system covering the First Crusade of 1097-99. The player controls Crusader and allied Byzantine and Cilician Armenian forces. The game system controls Muslim forces (Seljuk Turks and Fatimids) as well as the Assassins. The objective of the player is to reconquer the Holy Land while accomplishing various quests in...
Men of War (MoW) French Indochina-French Foreign Legion is Module 2 on the standalone Solitaire Tactical Book Wargame series designed to re-create modern low-intensity conflicts at the tactical level. MoW is an infantry-centric old-school hex and counter wargame system that mimics the nuances of modern small unit leadership, fire, and maneuver, primarily...
"The First Jihad: The Rise of Islam 632-750" is an "inside-out" States of Siege-style solitaire wargame from White Dog Games (2020). The First Jihad simulates the rise of the Umayyad Caliphate between 632 and 750 AD. The game's AI plays the forces of the Muslim Caliphate, based in Mecca (the game's center position); the player plays a host of nations...
First Strike looks at, well, the "first strike" by British airplanes. On Christmas Day, 1914, float planes were brought near land by the earliest "seaplane tenders" and turned loose on an "air reconnaissance" by planes which just happened to be carrying bombs and looking for Zeppelin sheds. There was also hope of luring out the German fleet, and an...
A solitaire game of the 1st Air Cavalry's campaign in the Ia Drang Valley in October 1965. The NVA forces had been building up all year for the first major strike intended to cut South Vietnam in half, and on October 19th the plan went into effect. The player controls the American forces and the game system controls the NVA. Scale: the game map covers 400...
It’s been a year since Leland Williams passed on. A year later, his family remembers his humor, warmth and – especially – his love of fishing. You play a member of his family going out on a solo fishing trip. With a specific sporting goal in mind, you’ll recall lessons and memories from Leland. If you piece together the lessons in just the right order...
Leland inspired everyone around him, even friends and neighbors. Though nobody seemed to learn the exact same lessons… This 3-card expansion mixes up your memories by adding 2 new Lesson cards. These are shuffled in with the deck and then 2 random Lessons are removed, making your day on the lake less predictable. These Lessons also feature an option with a...
Plenty of people tried to gift Leland a new tackle box, but he always swore by this one. Perhaps it'll hold something useful for you, too. This 4-card expansion for Fishing Lessons adds Tackle cards which must be played to win. Shuffle and randomly add 2 of them each game, with one face-up to start. When adding a card to the Lesson Row from your hand, you...
The difference between sun and storms is all the difference when fishing. Better check the forecast before you get out on the water! This 5-card expansion for Fishing Lessons introduces Weather cards. On any turn in which you replace a card in the Lesson Row from your hand, draw a Weather card and follow its specific placement rules. Each of the 5 unique...