“The computer is going berserk, Captain! Our charges are exhausted, and we need to collect new ones, but the computers starting to spit out random code. I'm worried that it’s going to shoot us off the ship if we go to collect the new charges from the generators. This was supposed to be a simple delivery! Who designed this ship?!?!” Construct your ship...
The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing...
The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing...
Cosmic Run: Mission One is a solo space racing game that is included within Dr. Finn's Solo Strategy and Word Games Book (vol. 1). The game consists of a single sheet and requires 4 dice and a pencil to play. Although it is a solitaire game, multiple players can play at the same time to see who gets the best score. In the game, you are racing your ships...
Dr. Finn's Book of Solo Strategy and Word Games contains eight solo games that can be played in the book without cutting them out. Each game uses one sheet of paper and requires only 1-5 dice and a pencil. The book contains eight copies of each game, as well as a score chart to track your scores. The games are: Cosmic Run: Mission One Spell It Out Pen Pals...
Cosmic Voyage is a 1-4 player cooperative game where players must work together to bring their stranded spacecraft home safely, navigating a dangerous galaxy of hazards and alien threats. As a team, players explore the dangerous discovery zone - an ever changing and partially obscured grid of cards, carefully choosing where to explore to undertake the...
Cosmos Breakers is a 4X space game set in a dark, retro sci-fi universe. Players explore a hostile galaxy filled with unknown systems, dangerous factions and ancient mysteries, shaping the rise and survival of their emerging Clan through each decision. The core of the game focuses on fleet management and evolution, featuring a construction, upgrade and...
Council of Serpents is a manipulative tug-of-war game with hidden objectives. Three noble Houses are vying for power, but you are not one of them... You are a member of the Council of Serpents, and manipulate these Houses to achieve your own ambitions. You scheme to orchestrate the triumph or collapse of one of these great Houses by manipulating their...
As the Count of the small territory of the Nine Estates, you must build up the county into a powerful economic and cultural center. However, limited nearby resources force you to make difficult decisions. Can you earn the favor of the King? Count of the Nine Estates is an 18-card reimplementation of Count of Nine. Search your land for resources to build...
County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses, graveyards, road...
This is a first Era project tile. It grants 2 GP for each house located in halls with gold veins, and 1 VP for each workshop located in black halls. The tile is shown in the rulebook as one of the six first era project tiles, but it's not actually in the core game. Instead, the core game has a tile providing 2 GP for each house located in halls with...
In Cover Your Asps, players navigate the newly discovered Egyptian temple of Ombi Quadi to collect the treasures hidden within its inner chamber. Cobra-like snakes called asps are the guardians of the temple. Asps are ready to attack from myriad snake pits. These pits are surrounded by quicksand, which is impenetrable by foot. Use planks to build platforms...