Contact is a solitaire game, where the player manages and deploys small naval task groups to accomplish random missions that will make up a campaign. There are two major parts in this game: - The mission planning/resource management - The mission execution itself. First the player determines what forces he will use depending on ships available and mission...
Contact Unknown is a high-intensity, modern naval warfare simulation for 1 player (or 2 in co-op). You take command of an modern destroyer — the technological backbone of the modern Navy. Your mission takes you into the most volatile flashpoints on Earth, where the line between a routine provocation and all-out war is razor-thin. The Gameplay Concept:...
In the near future, humanity placed its faith in Newral’s brain implants—devices meant to connect minds and expand human intelligence. But something went terribly wrong. The chips turned their hosts into zombies controlled by artificial intelligence servers scattered across the globe. The central server lies in Ushuaia, Tierra del Fuego, Argentina, and...
In Contubernium: Rome at War you take control of an 8-man squad of roman legionaries (the contubernium), as they are about to face an enemy army in battle. You will determine their fate by triggering dice-based abilities and playing action-cards to support your legionary in the front line. Each engagement is randomized through a number of selectable card...
The mercurial Creators are masters of light and sound, improvising entertaining displays to break through the gloom. Can you use these unpredictable artists to achieve your goals? This 6-card solo expansion for Converge works with any combination of factions. With only 5 turns to play, it’s a race to achieve goals and earn stars before time runs out! On...
The officious Directors that oversee the details of daily life on Malvios are bound by rigid plans and archaic regulations. Can you utilize these calculating administrators to achieve your goals? Keepers of Order is a solo expansion for Converge which works with any combination of skillsets. With only 5 turns to play, it’s a race to achieve goals and earn...
This is a wargame rule system to recreate simple, fast playing World War Two era submarine actions with miniatures on the tabletop. The rules are for solo or co-op play where the players command the U-boats and the game handles the convoy of allied merchants ships. Players will roll command dice against their submarine's crew skill in order to take...
Play bugs into your garden that flip, move, or discard your other cards, or play rocks and leaves to protect them! Every card has a different bug or protection on the front and back. Draw a card, choose a side, and put it into your 4*4 grid. Do the card's action, often flipping other cards (but not retriggering those ones). Each bug has a different scoring...
The year is 1834 and you are the commander of an East India Company expedition headed into the mountain kingdom of Coorg, in southwest India, with orders to depose an uncooperative raja. Or, if you prefer, you are the commander of the Raja's troops, a Kodavan guerrilla fighter defending your land (and by default the Raja, too) against an incursion of the...
Copperdale is a print-and-play, half-sheet, flip-and-write game. In this solo game, you use the game board, a pencil, and a standard deck of playing cards to manage and advance the town and inhabitants of Copperdale. After twelve months (turns), you earn medals for the improvements you've made. Each month, one card at a time, you reveal and assign three...