The Isle of Penguins is a competitive open-drafting and penguin-placement board game. As a citizen of Squalls End, your expedition to the frozen lands of the north has suddenly become a rescue mission, and you must rescue as many penguins as possible before the ice melts. To succeed, you'll travel to ice floes, gather fish, study ancient lessons, and clear...
Abdec is a forgotten textbook about the writing system of the weird and elusive "Abb" creatures. Their typography resembles devilishly difficult packing puzzles. Due to a fire accident that burnt important pages in the book - the last remaining Abdec book in the world, which was also scanned for this reissue - players need to figure out how the Abdec...
At the Abstract Academy, competition is fierce. You and your fellow art students vie for top marks with professors while trying to put your own spin on each assignment. The twist? Art school really broke the bank, so you must share a canvas with your rival classmates! Abstract Academy is played over three rounds by either two or four players, with the...
The ACQUIRE Wild Tile Variant Kit is made to fit most editions of ACQUIRE games. This kit allows each player to start with a blank tile that can be played on any open square during their turn at any time during the game. The ACQUIRE Wild Tile Kit includes six (6) blank tiles and an instruction booklet. Tiles are from actual ACQUIRE games that have been...
The ACQUIRE 1963 World Map Conversion Kit allows players to adapt their versions of ACQUIRE to the rules used in the 1963 original concept edition of the game of ACQUIRE. This kit includes 29 stock certificates, 6 information cards, rules booklet & Lloyd's Rules of ACQUIRE. This kit allows the players to play their ACQUIRE game with the original Sid...
In the typical style of this publisher's Action XX games, this is not a simulation but more an abstract game. You must move your soldiers to win control of squares on the back row of the board. Meanwhile, he is doing the same to get at your back row squares. First to do so, wins. Movement is by dice so it is not an abstract game although it feels like one....
Advanced Cry Havoc system includes the rules for Skirmish battles (Siege Operations will be dealt with in another opus), the necessary markers and Player aid Charts. It overhauls the rules for the Cry Havoc series of games. Ownership of at least one of those published games is necessary to use these rules. The latest new and improved version of the CRY...
This issue includes 10 accompanying ETO scenarios that will take you from Dunkerque to the snow covered Russian winter, Italy or Walcheren island and the replacement countersheet for "The Green Hell of Inor", countersheet # 3. The following scenarios are included: FT304 - Loosening the noose: Notre Dame des Neiges, South of Dunkerque, France, June 3rd 1940...
Agents of M.A.R.S. is a hidden information abstract strategy game for two players. Players create a secret objective for themselves assigning colours to certain multipliers. Following that the players take turns drawing pyramids from a bag and placing them on a board with the goal of trying to either create or prevent the creation of clusters of certain...
Agents of M.A.R.S.: Objective Initiative is a small optional expansion for the core game, which adds a series of objective cards that can be drawn at the start of the game to guarantee that both players don’t have the same setup. The expansion includes two 24 card decks. The only difference between these two decks is the colour scheme used for the cards....
Akhedena: Destiny of The Throne This board game can be played with 2-4 people. Akhedena is a medieval strategy board game that requires clever tactics to complete with opponents. Each player owns generals and armies with a variety of strengths and abilities, building their own force to be the ruler of the lost kingdom. A dragon flies overhead, making...