In a mystical land where landforms are brimming with arcane properties, sorcerers duel one another using the ground's magic, using wisdom the site imparts to deduce their opponents' clever machinations. Arcane Grounds is a game about collecting magic powers from various locations in order to thwart your opponent in an elemental duel. Use this power to...
In Arctic Armies, two teams of penguins throw snowballs at each other to score points. It's part area control, part deck builder in which your 4x4 group of penguin troops first throw snowballs in a ranged attack phase and then go head to head in melee attack. You use cards to buff both ranged and melee attacks, or use special ability cards to get an edge...
As the CEO of a new asteroid mining space start-up, your job is to make the most money from exploring nearby asteroids for precious resources. Coordinate your ships and their crew to claim and extract everything they can from these asteroids and return them to Earth for the biggest profit. The more you control the supply of one type of resource the more...
This is a travel letter/word game that was given to members of the American Airlines Sky Club in 1971 as a form of advertising. It appears this was designed to be played to pass the time during long flights. Each packet contains a blue slider sheet with 10 square holes with corresponding top/bottom slits, plus 1 cardboard strip listing 24 categories, and...
Players draw cards from their hand to move across the board collecting asteroids and faults. A round ends when all participants arrived at one of the stations or were disqualified due to malfunctions and left the game After 3 rounds count the number of asteroids collected by the participant. The player with the most, wins. Hebrew only: התקדמו לאורך המסלול...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands which feature specific deals that are intended to challenge the player and promote improved play. This set (Group POG) was edited by Alfred Sheinwold. The set includes 48 playing hands (or scenarios) intended for beginners. Over time, the base game...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. This set (Group 14) was edited by Alfred Sheinwold. The set includes deals 33 - 64 inclusive covering the art of deceptive play. The scenario...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. The set includes deals 33 - 64 inclusive covering the proper management of entries. This set (Group 22) was edited by Alfred Sheinwold. Part of...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. The set includes deals 01 - 32 inclusive, covering hands that are more complex than the hands for beginners. This set, Group 15, was edited by...
For solo play. A set of additional cards to be used with the base Autobridge game that includes hands (or scenarios) which feature specific deals that are intended to challenge the player and promote improved play. The set includes deals 33 - 64 inclusive, covering more complex scenarios than beginner sets. This set, Group 16, was edited by Alfred...
A competitive memory game using a standard 52-card deck. The goal is to be the player with the lowest score at the end of each round by exchanging cards face down with the other players. You can't look at a card and keep it at the same turn, so you better remember it! The game ends as soons as one player reaches 77 points or more. The player with the...
Back Tracks is a game you see and hear and feel! An exciting, interactive game for families or groups that puts your tracing and guessing skills to the test. Optimal for team-building or as an entertaining party game. Move your train along the track by successfully guessing words traced on your back. Play a derail card to create a challenge for your...