A rules-light card game consisting of 4 or 6 players paired into teams and sitting across from each other. Each player has 8 cards. To play, a player must match the attack card of the previous player and then play another valid card. The next player can pass or match the most recent attack card. A player scores points for their team when they lay the last...
Object of game: Play beast and phenomena cards in turn to win gems. Win gems by playing high-ranking beasts that cannot be defeated by another player or by playing the same value beast to trigger a war. Be the first player to earn enough gems to win the game. Cards: There are 72 unique beasts with 6 unique beasts of the same value with varying single or...
A card game for 2 to 8 players with either individual or team play. Players take turns placing cards that represent military strategies, renown Commanders and infamous Assassins. A player can place a card on themselves or on an opponent. A round ends when a player chooses to attack instead of drawing a card. The attacking player, and the one being...
Prepare for an electrifying cast of characters packed into this expansion! 8 beloved personalities from the tabletop world have arrived in Wild Gardens, each bringing their own unique abilities to the table. With 18 brand new cards, including new guests, tantalizing recipes, a new location, and a new solo adventure, the Media Expansion pack is bursting...
Hold onto your sun hats, because the team behind Wild Gardens is here and ready to shake things up! Get ready to unlock new combos and tantalize your taste buds with delectable recipes as you discover more about the people who helped bring Wild Gardens to life. With 18 brand new cards, including new guests, tantalizing recipes, a new location, and a new...
The Wild Gardens: Foraging Club expansion adds four new playable characters and eight unique game-changing player abilities to Wild Gardens. In this expansion, each player will start with their own unique character, now equipped with their own special abilities that help them in their efforts to become the best forager! Foraging Club also includes a new...
On a warm, sunny summer afternoon, the branches and flowers across a hillside meadow lazily sway in the gentle breeze. Suddenly, a gust sweeps through and lifts leaves and petals into the air, creating Windblooms. Capture the magic of the experience as you collect sprightly blooms floating by on a late summer day! Players will play cards of different suits...
From the publisher's blurb: "Players create marriages with the King and Queen cards in this classic trick-taking strategy game of timing and memory. The winner is the first player to earn 7 Game Points over several rounds!" This is identical to the traditional trick-taking card game Schnapsen, except for the addition of a 0 in each suit. Players take turns...
Each player selects a color of ball in the Letter Selection Box. Each turn the box is rotated upside down then upright so all balls settle into holes. All players receive the 4 letters at the ends of the horizontal and vertical rows in which their colored ball is settled along with an extra shared vowel. Players progressively construct their own selection...
The aim of the game for each player to earn the most money from capturing famous outlaws. 2 to 4 players take up the roles of Sheriffs who are hot on the outlaws tails, trying to capture the outlaws with most rewards on their heads. From the Box: The Wild West! Tough times and tough characters! Bandits, desperados, rustlers and thieves are everywhere. Take...
A Xor0 deck consists of 63 cards. Each card has a unique combination of six dots. Each dot is identified by both a color and a number. A player wins by quickly finding "Xor0" groups of cards. Techniques for finding Xor0 groups include visual pattern matching, dot counting, binary numbers math, or any combination thereof. A Xor0 group is a group of cards...