In this expansion, players play the role of the "Outer Stars": malevolent stars that come from distant, dark sidereal spaces. Each of these powerful entities has special abilities, can change the rules of the game or completely upset the balance of power. Alternative winning conditions, static effects, and new methods of using cards - all this and much...
Circus Break! is a strategic card flipping game which players compete to be the first one to get the Key in order to escape the Zoo. Players will play as different character every game which only known by themself. Sets of abilities, different types of Action card and random game-changing events makes the game has an exciting and dramatic gameplay. Each...
The goal of Eureka is to collect 4 Gold Nuggets before the other Miners. By digging in the Mine and stealing from sleepy Players, you will have to strategically find the best way to victory. A core mechanic of the game is fatigue: by digging, you gain fatigue, and reaching 3 fatigues will make you fall asleep, allowing other players to steal from you. This...
In an ancient fantasy world, you are the ruler of one of the seven unique kingdoms. Following the assassination of the High Council that used to unite the kingdoms, trust is gone. Rival rulers now vie for dominance, striving to be the one that rules them all. Welcome to The Fall of Kingdoms - a fast-paced strategic social deduction board game. Your goal...
The Call of the Divine Expansion introduces a simple yet massively fun new mechanic to the base game. With this expansion, players can call upon the Divine Cards in two scenarios: when under attack, or during their turn. Each player may invoke the Divine up to three times per game, and it does NOT count as an action. Upon calling, the player rolls a die to...
Facing a crisis, will you unite or remain divided? The World of Crisis Expansion introduces thrilling events that impact every player at the table. These events add an extra layer of complexity, altering the gameplay dynamics. Amid the conflict, will you band together or remain divided? Will you sacrifice yourself for the group's benefit, or will you...
In a realm threatened by an evil wizard known as the Monster Master, the fate of the land hangs in the balance. The Monster Master has started his sinister summoning ritual, raising legendary monsters from the phantom plane to spread darkness across the land. As a skilled leader, you've assembled a diverse party of adventurers, answering the call of a...
Spell slinging elemental Familiars fighting Foes to rescue their Witches & Wizards. The Good Witches and Wizards of Joralee have been kidnapped by a horde of evil Foes! The only hope is for their Familiars to dutifully band together on a quest to overthrow the Foes and save their spell-casting partners. They’ll bumble their way through new spells, unleash...
Faunatopia: Glacier Realm is a strategic turn based Set Collector Card game. A game that shows the magical side of the animal kingdom such as the mobs of penguins that mean business to the hypnotic gaze of adorable seal eyes. Prepare to step into the Glacier Realm as you battle your way to the Alpha status of this Faunatopia. The goal is to collect the set...
The world is very confusing. It's good if you then have a clear picture of the enemy! Stage your image of the enemy with the right campaign for the right target group and clear away the image of the enemy in a politically correct manner. "Feindbild" ("Enemy stereotype") - this is a unique game concept in which the fun of the game scratches the satire. The...
For centuries, Bees of a particular hive have lived in harmony and respected the division of labour amongst them. Things have changed! There is chaos in the hive. Who will come out on top! There is fight in the hive! Fight in the hive is an elimination card game that is played 2 rounds. Players gather points during each using various ways and tricks. The...
Final Strike is a competitive deck forging game, where players strategize for position, fighting for the glory of defeating enemies and earning the glory that comes with dealing - the Final Strike. All players start with the same starting deck, and will shuffle and draw a hand of 5 cards to begin the game. On any given players turn, players MUST play one...