Antietam: Burnished Rows of Steel is a Tactical level board-wargame of the bloodiest single-day battle in the American Civil War. Game turns are sequential, with each player moving, firing artillery, and then having two rounds of combat, each in turn. Also provided are rules for solitaire play. Victory is determined by victory points earned by the Union...
"Antietam Campaign" is a Grand Tactical hex-and-counter wargame for 2 players. With less than six pages of rules, it is very adept in it role as an introduction to gaming the American Civil War. The developer’s notes indicate that it is a modified installment of the Blue & Gray (SPI) system. The games comes with three scenarios, from nine to thirteen turns...
Increasingly regarded as THE pivotal battle of the civil war, this "mini" game is based on rule systems from Borodino and Austerlitz; included in and shares basic rules with others in the SPI Blue & Gray Folio Series (Chickamauga, Gettysburg and Shiloh) Scale is 400 meters/hex. 1-2 hours per Game Turn. Union Movement Restrictions are used to reflect...
Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery...
Conflicts in American History: The Civil War - Module 1 is a SPI published soapbox size wargame consisting of 9 copies of Antietam and 9 copies of Cemetery Hill both wargames from their Blue & Gray series. There is an additional teachers instruction booklet, 2 historical briefings booklets, two test questions booklets and one Bulletin board poster to...
The American Civil War was the bloodiest conflict and a defining event in the history of the United States. The tragedy of the conflict was amplified by the fact the battles were brutally fought with Napoleonic tactics while using new and more lethal weaponry. As a result, over the course of nearly four full years of war, roughly 700,000 Americans were...
John Theissen’s streamlined approach to operational warfare in the nineteenth century in games such as Hood’s Last Gamble and Campaign of Nations has won him a number of admirers. Now he turns his attention to the last war of the Roman Republic, to the marching of Legions and the sailing of fleets, to the rise of Augustus and the fall of Marc Antony and...
Publisher description: ""Apache is a game of the settlement of the west. In it 2-6 players portray fictitious Indian and Cavalry leaders as they maneuver their units on the gameboard. The white man . . . must build a rail line, establish ranches, and create towns -- while protecting them from destruction by marauding Indian war parties. The Indians must...
"The Last Stand: Italy, April '45" is an operational wargame about the last month of World War II in Italy. One player is the German with some Fascist allies trying to delay allied advance toward the Po river. The other player has the composite forces of the Allies (American, British, Commonwealth, Polish, Jewish, Brazilian and Italian) with the objective...
(From Box) "Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are...
Arabian Nightmare: The Kuwait War, was designed and published while the late 1990 events in Kuwait were still unfolding, so in effect it was a near-future game which became an historical game within a few months. The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran....
The games system of Archworld is designed with several purposes in mind: 1) To explain in terms of wargaming the capabilities of the armies and the peoples of the Archworld campaign setting 2) To provide a simple yet realistic set of rules that will cover ancient, medieval, and early gunnery periods. One of the reasons behind the genesis of the Archworld...