World in Flames 93 Annual contains 84 pages of information about World in Flames(based on 5th edition rules). Contents includes: Country specific straegy notes Tactical hints on play Harry Rowland's Russian set-ups A World in Flames series reply (with a challenge scenario) Force pool sheets for all countries A look at Planes in Flames A workable PBM system...
The World Undone (TWU) is a new operational, division level WW 1 system inspired by the brilliant late John Young’s The Marne. What results is an extremely simple, nuanced, and quick playing, immersive simulation of the first big German victories of WW1. Play is broken down into a simple Move-Combat-Move-Combat phase for each side, with units participating...
The World Undone: 1914 Serbia covers the ill-fated Austo-Hungarian invasion into Serbia at the beginning of the war. An overwhelmed but experienced and aggressive Serbian army quickly made short work of 3 invading Austro-Hungarian armies during an operational campaign set in dense terrain with frequent counter-offensives. The Austro-Hungarian forces were...
This page covers the 2018 World War I Deluxe Edition boxed game, as well as the 2015 release in Strategy and Tactics #294. This game has a map that also includes North Africa and part of Asia, many more terrain types, more than twice as many counters (228 double sided counters), and a more detailed rules set than the original 1975 game that appeared in S&T...
The Territorial Defence Force - TDF (Polish: Wojska Obrony Terytorialnej – WOT) is the fifth military branch of the Polish Armed Forces, following Land Forces, Air Force, Navy and Special Forces. The force is made up of professional and part-time volunteer soldiers, forming part of the country's defence and deterrence system. Game covers several situations...
WWII Commander, Volume Two: Market-Garden is the second in a series of fast two-player area-based games on key campaigns of the Second World War. The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a...
Skirmish is a basic introduction to wargaming. Think of it as a game of chess on steroids. When most wargames fall short of enjoyment because of game length and complexity (Most last between 6-80 hours and take even longer to learn) we have kept this game simple and enjoyable so it can be learned and played in as short as 15 minutes. Of course we have...
"Yom Kippur" is a wargame about the 4th Arab-Israeli conflict: the 6th of October 1973, during the Yom Kippur holiday and also during the Ramadan, a combined attack was launched by the Egyptian army, coming through the Suez canal in the south, and the Syrian army, coming through the Golan Heights, in the north of Israel. The game includes basic rules and...
Yorktown: Un Assedio Che Decise la Nascita degli Stati Uniti is a Tactical level board-wargame on the Yorktown decisive siege which determined the end of the American Revolutionary War. Washington’s and Cornwallis’ problems for the decisive siege in the American War of Independence, reproduced on a 70x100 centimeter map, with the employment of all the...
Zhukov's Brutal Battle: Operation Mars, 1942 is a brigade to corps simulation of the battle, in 11 2-day turns, 25Nov-16Dec42, 7 miles/11 kilometers per hex, and 35 ground units on each side. (The weather reduced flight operations considerably.) The surrounding of the German 6th Army in Stalingrad had happened, and in the game von Kluge must try to...